I'm creating a melonJS game.
In my player entity - game.PlayerEntity = me.ObjectEntity.extend({, its update function checks for collision:
game.PlayerEntity = me.ObjectEntity.extend({
   var collision = me.game.collide(this); 
   if (collision) {
       if (collision.obj.type == me.game.ACTION_OBJECT) {
           console.log("NPCname: " + game.NPCEntity.init); //get settings from NPCEntity
       }
   }
Then in my NPC entity object, game.NPCEntity = me.ObjectEntity.extend ({, I want to return settings.name to the PlayerEntity above. So to do this I've created a closure returnSettings().
1) console.log(settings.name) outputs "Lee" as expected
2) return settings.name outputs "undefined"
Why is this?
game.NPCEntity = me.ObjectEntity.extend ({
    init : function(x, y, settings) {
        settings.image = "wheelie_right";
        settings.spritewidth = 64;
        settings.name = "Lee";
        this.parent(x, y, settings);
        this.collidable = true;
        this.type = me.game.ACTION_OBJECT;
        console.log(settings.name); //works
        console.log("returning... " + returnSettings()); //works
        //closure to return settings values externally
        function returnSettings () {
            return settings.name; //returns undefined when called by PlayerEntity above.
        }
    },
Thanks!
 
     
     
     
    