I'm working with Visual C# 2010, and I like to send an image from DLL C++ to my Visual C# 2010. The image has 166*166*24 to send the image from DLL C++ to C#. I'm using this code:
main.cpp
unsigned char*   test()
        {
read image from filename
        Mat OriginalImg = imread(fileName, CV_LOAD_IMAGE_COLOR); 
         return (OriginalImg.data);} 
  OriginalImg.data return the pointer to the image.
main.h
 extern "C" { __declspec(dllexport) unsigned char* test();}
and in my program Visual C#, I use this code:
 [DllImport("testng.dll", CallingConvention = CallingConvention.Cdecl)]
               private static extern IntPtr test();
        IntPtr intPtr1;
                    BitmapImage bitmapImage;
        calling the c++ dll
                    intPtr1 = test(1);
                    if (intPtr1.ToString().CompareTo("0") != 0)         
                    {     
create a bitmap with the pointer         
                    Bitmap bitmap = new Bitmap(166, 166, 3 * 166, System.Drawing.Imaging.PixelFormat.Format24bppRgb, intPtr1);
to show the bitmap i need to convert it to a bitmap image
                    bitmapImage=convertBitmapToBitmapImage(bitmap); 
                    System.Windows.Media.ImageBrush ib = new System.Windows.Media.ImageBrush();
                    ib.ImageSource = bitmapImage;
i put the image received from c++ dll like a background to my canvas: canvasImage
                    windows.canvasImage.Background = ib;
                    }
         BitmapImage convertBitmapToBitmapImage(Bitmap bitmap)
                {
                   IntPtr hBitmap = bitmap.GetHbitmap();
                   BitmapSource retval;
                     try
                        {
                             retval = Imaging.CreateBitmapSourceFromHBitmap(
                             hBitmap,
                             IntPtr.Zero,
                             Int32Rect.Empty,
                             BitmapSizeOptions.FromEmptyOptions());
                        }
                    finally
                       {
                           //DeleteObject(hBitmap);
                        }
                     return (BitmapImage)retval;
                }