Let's say I have a cars game and we're in the car set-up garage. The default model comes prefactored with these accessories:
public class MyCar : IMotor, IBrakes, IAlarm
{
   public void Run(){...};
   public void Stop(){...};
   public void ProtectFromThieft(){...};
}
public interface IMotor
{
   void Run();
}
public interface IBrakes
{
   void Stop();
}
public interface IAlarm
{
   void ProtectFromThieft();
}
The game player has already instantiated a MyCar object and then he decides to sell the alarm back to the garage to get some cash. 
How do I disable IAlarm's functionality from the concrete MyCar implemenation at run-time?
 
     
    