In WebGL, I am trying to create a texture with texels each consisting of 4 float values. Here I attempt to to create a simple texture with one vec4 in it.
var textureData = new Float32Array(4);
var texture = gl.createTexture();
gl.activeTexture( gl.TEXTURE0 );
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.texImage2D(
          // target, level, internal format, width, height 
          gl.TEXTURE_2D, 0, gl.RGBA, 1, 1,
          // border, data format, data type, pixels
          0, gl.RGBA, gl.FLOAT, textureData
      );
My intent is to sample it in the shader using a sampler like so:
uniform sampler2D data;
...
vec4 retrieved = texture2D(data, vec2(0.0, 0.0));
However, I am getting an error during gl.texImage2D:
WebGL: INVALID_ENUM: texImage2D: invalid texture type
WebGL error INVALID_ENUM in texImage2D(TEXTURE_2D, 0, RGBA, 1, 1, 0, RGBA, FLOAT,
[object Float32Array])
Comparing the OpenGL ES spec and the OpenGL 3.3 spec for texImage2D, it seems like I am not allowed to use gl.FLOAT. In that case, how would I accomplish what I am trying to do?