I am making an Entity class for my sfml game but I can't understand why the following code can't compile. I get an undefined reference to vtable in Entity error.
Here is the header file:
#ifndef ENTITY_H
#define ENTITY_H
#include <string>
#include <SFML/System/Vector2.hpp>
#include <SFML/Graphics/Rect.hpp>
#include <SFML/System/Time.hpp>
class Entity
{
public:
        Entity(std::string id, sf::Vector2f position, float rotation );
        virtual ~Entity() = 0;
        virtual sf::FloatRect getBoundingRect() const;
        virtual float getRadius() const;
        void UpdateVelocity(sf::Time);
        void UpdatePosition(sf::Time);
        void Update(sf::Time);
        float getRotation() const;
        sf::Vector2f getPosition() const;
        sf::Vector2f getVelocity() const;
        sf::Vector2f getAcceleration() const;
private:
        std::string mId;
        sf::Vector2f mPosition;
        float mRotation;
        sf::Vector2f mVelocity;
        sf::Vector2f mAcceleration;
};
#endif // ENTITY_H
and here is the cpp file:
#include "../include/Entity.h"
Entity::Entity(std::string id, sf::Vector2f position, float rotation)
        : mId(id)
        , mPosition(position)
        , mRotation(rotation)
{
}
Entity::~Entity()
{
}
void Entity::UpdateVelocity(sf::Time dt)
{
        mVelocity += mAcceleration;
}
void Entity::UpdatePosition(sf::Time dt)
{
        mPosition += mVelocity;
}
void Entity::Update(sf::Time dt)
{
        UpdateVelocity(dt);
        UpdatePosition(dt);
}
float Entity::getRotation() const
{
        return mRotation;
}
sf::Vector2f Entity::getPosition() const
{
        return mPosition;
}
sf::Vector2f Entity::getVelocity() const
{
        return mVelocity;
}
sf::Vector2f Entity::getAcceleration() const
{
        return mAcceleration;
}
Any help is much appreciated!
 
    