When I attempt to use SendInput to send single key presses, and combined keypresses, I can't get my program to hold the keyboard button until commanded to be released. With the code below I am ables to send the character 'a', and 'A', by hitting shift first. However, I cannot get it to hold the 'a' button in perpetuity.
public static void KeyDown()
{
    SwitchWindow(Process.GetProcessesByName("notepad").FirstOrDefault().MainWindowHandle);
    INPUT[] inputs = new INPUT[1];
    KEYBDINPUT kb = new KEYBDINPUT();
    //Set up generic keyboard event
    inputs[0].type = INPUT_KEYBOARD;
    kb.wScan = 0; // hardware scan code for key
    kb.time = 0;
    kb.dwExtraInfo = IntPtr.Zero;
    kb.dwFlags = 0; // 0 for key press
    //Press shift
    kb.wVk = (ushort)KeyCode.SHIFT;
    inputs[0].ki = kb;
    SendInput(1, inputs, Marshal.SizeOf(inputs[0]));
    //Press 'a' key
    kb.wVk = (ushort)0x41; // virtual-key code for the "a" key
    inputs[0].ki = kb;
    SendInput(1, inputs, Marshal.SizeOf(inputs[0]));
    //Release 'a' key
    kb.dwFlags = KEYEVENTF_KEYUP;
    kb.wVk = (ushort)0x41; // virtual-key code for the "a" key
    inputs[0].ki = kb;
    SendInput(1, inputs, Marshal.SizeOf(inputs[0]));
    //Release 'shift' key
    kb.dwFlags = KEYEVENTF_KEYUP;
    kb.wVk = (ushort)KeyCode.SHIFT; // virtual-key code for the "a" key
    inputs[0].ki = kb;
    SendInput(1, inputs, Marshal.SizeOf(inputs[0]));
}
Any idea why, if I remove the last two SendInputs, it doesn't just hold 'A' down?