I am looking for some links/source codes/tutorials on how to implement a Java client which is able to send audio over to a server (Below). It will be able to send a audio file, which will then be received by the server and played through the computer speakers.
I would also like to ask, would using a UDP or TCP Server be better for this type of situation? Because I would be developing an android app which records sounds then sends it to the server for playback through the computer speakers in real time.
package com.datagram;
import java.io.ByteArrayInputStream;
import java.net.DatagramPacket;
import java.net.DatagramSocket;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.FloatControl;
import javax.sound.sampled.SourceDataLine;
class Server {
AudioInputStream audioInputStream;
static AudioInputStream ais;
static AudioFormat format;
static boolean status = true;
static int port = 50005;
static int sampleRate = 44100;
public static void main(String args[]) throws Exception {
    DatagramSocket serverSocket = new DatagramSocket(50005);
    byte[] receiveData = new byte[4000];
    format = new AudioFormat(sampleRate, 16, 1, true, false);
    while (status == true) {    
        DatagramPacket receivePacket = new DatagramPacket(receiveData,
                receiveData.length);
        serverSocket.receive(receivePacket);
        System.out.println("It works");
        ByteArrayInputStream baiss = new ByteArrayInputStream(
                receivePacket.getData());
        ais = new AudioInputStream(baiss, format, receivePacket.getLength());
        toSpeaker(receivePacket.getData());
    }
}
public static void toSpeaker(byte soundbytes[]) {
    try {
        DataLine.Info dataLineInfo = new DataLine.Info(SourceDataLine.class, format);
        SourceDataLine sourceDataLine = (SourceDataLine) AudioSystem.getLine(dataLineInfo);
        sourceDataLine.open(format);
        FloatControl volumeControl = (FloatControl) sourceDataLine.getControl(FloatControl.Type.MASTER_GAIN);
        volumeControl.setValue(100.0f);
        sourceDataLine.start();
        sourceDataLine.open(format);
        sourceDataLine.start();
        System.out.println("format? :" + sourceDataLine.getFormat());
        sourceDataLine.write(soundbytes, 0, soundbytes.length);
        System.out.println(soundbytes.toString());
        sourceDataLine.drain();
        sourceDataLine.close();
    } catch (Exception e) {
        System.out.println("Not working in speakers...");
        e.printStackTrace();
    }
}
}
 
     
    