I can see with the CPU profiler, that the compute_variances() is the bottleneck of my project.
  %   cumulative   self              self     total           
 time   seconds   seconds    calls  ms/call  ms/call  name    
 75.63      5.43     5.43       40   135.75   135.75  compute_variances(unsigned int, std::vector<Point, std::allocator<Point> > const&, float*, float*, unsigned int*)
 19.08      6.80     1.37                             readDivisionSpace(Division_Euclidean_space&, char*)
 ...
Here is the body of the function:
void compute_variances(size_t t, const std::vector<Point>& points, float* avg,
                       float* var, size_t* split_dims) {
  for (size_t d = 0; d < points[0].dim(); d++) {
    avg[d] = 0.0;
    var[d] = 0.0;
  }
  float delta, n;
  for (size_t i = 0; i < points.size(); ++i) {
    n = 1.0 + i;
    for (size_t d = 0; d < points[0].dim(); ++d) {
      delta = (points[i][d]) - avg[d];
      avg[d] += delta / n;
      var[d] += delta * ((points[i][d]) - avg[d]);
    }
  }
  /* Find t dimensions with largest scaled variance. */
  kthLargest(var, points[0].dim(), t, split_dims);
}
where kthLargest() doesn't seem to be a problem, since I see that:
0.00      7.18     0.00       40     0.00     0.00  kthLargest(float*, int, int, unsigned int*)
The compute_variances() takes a vector of vectors of floats (i.e. a vector of Points, where Points is a class I have implemented) and computes the variance of them, in each dimension (with regard to the algorithm of Knuth).
Here is how I call the function:
float avg[(*points)[0].dim()];
float var[(*points)[0].dim()];
size_t split_dims[t];
compute_variances(t, *points, avg, var, split_dims);
The question is, can I do better? I would really happy to pay the trade-off between speed and approximate computation of variances. Or maybe I could make the code more cache friendly or something?
I compiled like this:
g++ main_noTime.cpp -std=c++0x -p -pg -O3 -o eg
Notice, that before edit, I had used -o3, not with a capital 'o'. Thanks to ypnos, I compiled now with the optimization flag -O3. I am sure that there was a difference between them, since I performed time measurements with one of these methods in my pseudo-site.
Note that now, compute_variances is dominating the overall project's time!
[EDIT]
copute_variances() is called 40 times.
Per 10 calls, the following hold true:
points.size() = 1000   and points[0].dim = 10000
points.size() = 10000  and points[0].dim = 100
points.size() = 10000  and points[0].dim = 10000
points.size() = 100000 and points[0].dim = 100
Each call handles different data.
Q: How fast is access to points[i][d]?
A: point[i] is just the i-th element of std::vector, where the second [], is implemented as this, in the Point class.
const FT& operator [](const int i) const {
  if (i < (int) coords.size() && i >= 0)
     return coords.at(i);
  else {
     std::cout << "Error at Point::[]" << std::endl;
     exit(1);
  }
  return coords[0];  // Clear -Wall warning 
}
where coords is a std::vector of float values. This seems a bit heavy, but shouldn't the compiler be smart enough to predict correctly that the branch is always true? (I mean after the cold start). Moreover, the std::vector.at() is supposed to be constant time (as said in the ref). I changed this to have only .at() in the body of the function and the time measurements remained, pretty much, the same.
The division in the compute_variances() is for sure something heavy! However, Knuth's algorithm was a numerical stable one and I was not able to find another algorithm, that would de both numerical stable and without division.
Note that I am not interesting in parallelism right now.
[EDIT.2]
Minimal example of Point class (I think I didn't forget to show something):
class Point {
 public:
  typedef float FT;
  ...
  /**
   * Get dimension of point.
   */
  size_t dim() const {
    return coords.size();
  }
  /**
   * Operator that returns the coordinate at the given index.
   * @param i - index of the coordinate
   * @return the coordinate at index i
   */
  FT& operator [](const int i) {
    return coords.at(i);
    //it's the same if I have the commented code below
    /*if (i < (int) coords.size() && i >= 0)
      return coords.at(i);
    else {
      std::cout << "Error at Point::[]" << std::endl;
      exit(1);
    }
    return coords[0];  // Clear -Wall warning*/
  }
  /**
   * Operator that returns the coordinate at the given index. (constant)
   * @param i - index of the coordinate
   * @return the coordinate at index i
   */
  const FT& operator [](const int i) const {
        return coords.at(i);
    /*if (i < (int) coords.size() && i >= 0)
      return coords.at(i);
    else {
      std::cout << "Error at Point::[]" << std::endl;
      exit(1);
    }
    return coords[0];  // Clear -Wall warning*/
  }
 private:
  std::vector<FT> coords;
};
 
     
     
     
     
     
     
     
    