I'm totally new to iOS development so forgive me if this question is stupid, but its wrecking my head.
I've set myself the task of building a Hangman Game for iPhone. When the game starts I want the letters of the alphabet to randomly populate into 26 UIImageView's that I have already setup in my ViewController.
I have 2 NSMutableArray's setup. One holds the UIImage reference for the Alphabet images and the other is an array of strings containing the names of all the UIImageViews.
What I'm looking to do is run through a for or a while loop and have the images assigned to the UIImageViews.
Here is the code I'm currently using.
- (void)randomizeAlphabet
{
// Code to randomise Letters on start up of the App.
NSMutableArray *alphabet = [[NSMutableArray alloc] initWithObjects:
[UIImage imageNamed:@"A.png"],
[UIImage imageNamed:@"B.png"],
[UIImage imageNamed:@"C.png"],
[UIImage imageNamed:@"D.png"],
[UIImage imageNamed:@"E.png"],
[UIImage imageNamed:@"F.png"],
[UIImage imageNamed:@"G.png"],
[UIImage imageNamed:@"H.png"],
[UIImage imageNamed:@"I.png"],
[UIImage imageNamed:@"J.png"],
[UIImage imageNamed:@"K.png"],
[UIImage imageNamed:@"L.png"],
[UIImage imageNamed:@"M.png"],
[UIImage imageNamed:@"N.png"],
[UIImage imageNamed:@"O.png"],
[UIImage imageNamed:@"P.png"],
[UIImage imageNamed:@"Q.png"],
[UIImage imageNamed:@"R.png"],
[UIImage imageNamed:@"S.png"],
[UIImage imageNamed:@"T.png"],
[UIImage imageNamed:@"U.png"],
[UIImage imageNamed:@"V.png"],
[UIImage imageNamed:@"W.png"],
[UIImage imageNamed:@"X.png"],
[UIImage imageNamed:@"Y.png"],
[UIImage imageNamed:@"Z.png"],
nil];
NSMutableArray *imgViewsAlphabet = [[NSMutableArray alloc] initWithObjects:
@"letterA",
@"letterB",
@"letterC",
@"letterD",
@"letterE",
@"letterF",
@"letterG",
@"letterH",
@"letterI",
@"letterJ",
@"letterK",
@"letterL",
@"letterM",
@"letterN",
@"letterO",
@"letterP",
@"letterQ",
@"letterR",
@"letterS",
@"letterT",
@"letterU",
@"letterV",
@"letterW",
@"letterX",
@"letterY",
@"letterZ"
, nil];
//Randomly assign the letter from the array
while ([alphabet count] > 0 )
{
int index = arc4random_uniform([alphabet count]);
[(UIImageView *)[imgViewsAlphabet objectAtIndex:index] setImage:[alphabet objectAtIndex:index]];
[alphabet removeObjectAtIndex:index];
[imgViewsAlphabet removeObjectAtIndex:index];
}
}
The code above seems fine in Xcode but when it compiles it crashes out.
Any help at all would be greatly appreciated.
Cheers, TQ