As far as I can tell from my very limited knowledge about JavaScript, it can get all kinds of info about some elements on the page, for example, about a button. JavaScript can get the name of a button, its type, name, and the text in it. It can even disable a button. But can it simulate a click on a button? Or it can and must only be done by a user?
EDIT 1 (my response to the answer below written by Narxx):
This way doesn't seem to work:
<html>
<head>
<script type="text/javascript">
document.getElementById('my-button').click();
</script>
</head>
<body>
<button id="my-button" onclick="this.innerHTML=Date()">The time is?</button>
</body>
</html>
EDIT 2 (my response to the comment below written by prash)
This way doesn't work either (the simulate function is written by kangas, modified by TweeZz, and is taken by me from here):
<html>
<head>
<script type="text/javascript">
function simulate(element, eventName)
{
    var options = extend(defaultOptions, arguments[2] || {});
    var oEvent, eventType = null;
    for (var name in eventMatchers)
    {
        if (eventMatchers[name].test(eventName)) { eventType = name; break; }
    }
    if (!eventType)
        throw new SyntaxError('Only HTMLEvents and MouseEvents interfaces are supported');
    if (document.createEvent)
    {
        oEvent = document.createEvent(eventType);
        if (eventType == 'HTMLEvents')
        {
            oEvent.initEvent(eventName, options.bubbles, options.cancelable);
        }
        else
        {
            oEvent.initMouseEvent(eventName, options.bubbles, options.cancelable, document.defaultView,
            options.button, options.pointerX, options.pointerY, options.pointerX, options.pointerY,
            options.ctrlKey, options.altKey, options.shiftKey, options.metaKey, options.button, element);
        }
        element.dispatchEvent(oEvent);
    }
    else
    {
        options.clientX = options.pointerX;
        options.clientY = options.pointerY;
        var evt = document.createEventObject();
        oEvent = extend(evt, options);
        element.fireEvent('on' + eventName, oEvent);
    }
    return element;
}
function extend(destination, source) {
    for (var property in source)
      destination[property] = source[property];
    return destination;
}
var eventMatchers = {
    'HTMLEvents': /^(?:load|unload|abort|error|select|change|submit|reset|focus|blur|resize|scroll)$/,
    'MouseEvents': /^(?:click|dblclick|mouse(?:down|up|over|move|out))$/
}
var defaultOptions = {
    pointerX: 0,
    pointerY: 0,
    button: 0,
    ctrlKey: false,
    altKey: false,
    shiftKey: false,
    metaKey: false,
    bubbles: true,
    cancelable: true
}
simulate(document.getElementById("btn"), "click");
</script>
</head>
<body>
<button id="btn" onclick="this.innerHTML=Date()">The time is?</button>
</body>
</html> 
EDIT 3: (my response to the answer below written by Jonco98):
(This code is also the answer to my question)
<!DOCTYPE html>
<html>
<head>
<script type="text/javascript">
function ClickButton()
{
document.getElementById('my-button').click();
}
</script>
</head>
<body onload="ClickButton()">
<button id="my-button" onclick="this.innerHTML=Date()">The time is?</button>
</body>
</html>
EDIT 4:
Please note that the answer below given by naomik also solves my problem perfectly well.
 
     
     
     
    