Summary
Compiler MinGW OS Windows 7 x64
glViewport() function gives Undefined Reference error
I have tried
- adding -lGLresultedcannot find -lGL<-- How do I locate OpenGL dll files ?
- checked -Lpath -lglew32 -lglfw3as if not last linker argument
I may have miscompiled GLEW and/or miscopied GLEW libs as I am not sure if I need libglew32.a and/or libglew32.dll.a files.
I have a folder structure like that
- OpenGL
- bins
- glew32.dll
- glfw3.dll
 
- includes
- GL
- glew.h
- glewx.h
- wglew.h
 
- GLFW
- glfw3.h
- glfw3native.h
 
 
- GL
- libs
- glfw3.lib
 
 
- bins
Long Story
Hello experienced programmers. Your humble questioner returns. Today me and my friend decided to start/learn OpenGL. As we follow this tutorial, we have stuck at glViewport as it gives Undefined reference error. We are working on NetBeans 8.0 C/C++ version. I have double checked the Makefile as some sites mentioned -Lpath -lglew32 -lglfw3 had to be last parameter when compiling. I have tried to ad -lGL as linker option, but sadly it won't work.
Code
#include <cstdlib>
//GLEW
#include "GL/glew.h"
//GLFW
#include "GLFW/glfw3.h"
using namespace std;
/*
 * 
 */
int main(int argc, char** argv) {
    glewExperimental = GL_TRUE;
    glfwInit();
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
    glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
    glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
    GLFWwindow* window = glfwCreateWindow(800, 600, "LearnOpenGL", NULL , NULL);
    glfwMakeContextCurrent(window);
    glViewport(0, 0, 800, 600);
    return 0;
}
As a side note this is my first time using libraries other than standards. Well Summary looking much longer than Long Story..
Edit: I do not think this is a duplicate question as I'm asking linking of a specific library, not how can I link something in C++. This is like saying all coding questions are same as all of them involves writing code. Checked the said topic and cannot find any direction about linking opengl32 library.
 
    