I am using ASP.NET MVC to build a web application, and I have fallen in love with the library Q.js, available here:
Q.js
Right now, I am using version 1.0, I load it up in the way that is most natural to me as an ASP.NET MVC developer. I have a place in my BundleConfig that just loads the script with my other scripts.
BundleConfig.cs
public static class BundleConfig {
public static void RegisterBundles(BundleCollection bundles){
bundles.Add(new ScriptBundle("~/bundles/scripts")
.Include("~/content/scripts/jquery.js")
// lots of other includes
.Include("~/content/scripts/q.js"));
}
}
So then in my view _Layout.cshtml, it's the normal simple process...
_Layout.cshtml
<head>
@Scripts.Render("~/bundles/scripts")
</head>
Easy enough, right? Yes, it works fine. But I notice that Q.js has another branch labelled v2.
Now, from what I can immediately tell, they are not that much different, but I do not believe the creator would have made a version 2 if they were not doing it to improve the product. I'd like to try it out, but this is where my experience fails me.
version 2 seems fundamentally different than version 1. Here is a link to it for quicker reference; Qv2
The q.js file starts out with this at line 43.
require("collections/shim");
var WeakMap = require("collections/weak-map");
var Iterator = require("collections/iterator");
var asap = require("asap");
I am accustomed to the require function being a part of requirejs, but I don't believe that is the purpose being served here. I in fact think this is intended to be consumed/run/used by node.js.
Now, since I am using ASP.NET MVC, I won't be using node.js. I've attempted to just put the expected folders and files in the right place so that they would be path relative to q.js, but that does not seem to satisfy it.
The Actual Question
Is there a way I can 'compile' Q.js 2.0 into a .js file that will not require node.js, and can be loaded normally within my ASP.NET MVC project? Can I use node.js to actually create an output .js file that has everything I need?