I have ball that is bouncing around the scree, something like pong.
Radius of ball depend on the with of screen.
I have found that ball is not going with same speed on iPhone and iPad.
Because ball is bigger on iPad, so it has bigger ball.physicsBody.mass.
Question
How to properly fix this ?
I have found two way:
First is: SpriteKit iPhone/iPad different resolution, need same physics to change SKPhysicsWorld.
Second is: SpriteKit ball speed differ on size to fix mass of ball.
I think that fixing the massof ball is proper way.
Am I correct ?