I have a simple state machine I am trying to implement. However, when I get a peculiar error:
State.cp:7:1: error: 'eState' does not name a type
 eState CState::eGet(){
 ^
eState is an enumerator from the class CState:
#ifndef __STATE_H
#define __STATE_H
#include <string>
class CState {
    public:
        enum eState {
            eData,
            eInterface,
            ePresentation,
            eExit
        };
And it is (Currently, non-functionally) returned like so:
private:
    eState Current;
public:
    estate eGet();
where eGet() is defined like so:
eState CState::eGet(){
    return Current;
};
I am trying to use .eGet() as a switch value but my main function tells me the enum values aren't "declared in this scope"
Now obviously, I could just move the enumerator to a "Common.h" file and have everybody #include that, but it quite clearly belongs to the state class, so I'd prefer to keep it there.
 
     
     
    