This code worked on first XCode 6 Beta, but on latest Beta it's not working and gives such errors Must call a designated initializer of the superclass SKSpriteNode:
import SpriteKit
class Creature: SKSpriteNode {
  var isAlive:Bool = false {
    didSet {
        self.hidden = !isAlive
    }
  }
  var livingNeighbours:Int = 0
  init() {
    // throws: must call a designated initializer of the superclass SKSpriteNode
    super.init(imageNamed:"bubble") 
    self.hidden = true
  }
  init(texture: SKTexture!) {
    // throws: must call a designated initializer of the superclass SKSpriteNode
    super.init(texture: texture)
  }
  init(texture: SKTexture!, color: UIColor!, size: CGSize) {
    super.init(texture: texture, color: color, size: size)
  }
}
and that's how this class is initialiazed:
let creature = Creature()
creature.anchorPoint = CGPoint(x: 0, y: 0)
creature.position = CGPoint(x: Int(posX), y: Int(posY))
self.addChild(creature)
I'm stuck with it.. what will be the easiest fix?
 
     
    