Hope some one could help me with this very trivial error which I have not idea how to proceed :)
Here's the header file:
#ifndef __InputHandler__
#define __InputHandler__
#include "SDL.h"
#include <SDL_image.h>
#include <vector>
#include <iostream>
enum mouse_buttons {
    LEFT = 0,
    MIDDLE = 1,
    RIGHT = 2,
};
class InputHandler {
public:
    bool getMouseButtonState(int buttonNumber) {
        return m_mouseButtonStates[buttonNumber];
    }
    std::vector<bool> m_mouseButtonStates;
    static InputHandler* Instance() {
        if (s_pInstance == 0) {
            s_pInstance = new InputHandler();
        }
        return s_pInstance;
    }
    void update();
    void clean();
private:
    InputHandler();
    ~InputHandler() {}
    static InputHandler* s_pInstance;
};
#endif
And I call the InputHandler::Instance() function in another class definition Player.cpp
#include "InputHandler.h"
void Player::handleInput() {
    if (InputHandler::Instance()->getMouseButtonState(LEFT)) {
        m_velocity.setX(1);
    }
}
Here's the error that I get:
Player.obj : error LNK2001: unresolved external symbol 
    "private: static class InputHandler * InputHandler::s_pInstance"
I honestly don't know what's going on and what the error is pointing to. REALLY REALLY appreciate your wisdom :)))
 
     
     
    