You need to add the UITapGestureRecognizer to the UITextView that you want to be able to tap.  You are presently adding the UITapGestureRecognizer to your ViewController's view.  That is why the cast is getting you into trouble.  You are trying to cast a UIView to a UITextView.
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(textTapped))
tapGesture.numberOfTapsRequired = 1
myTextView.addGestureRecognizer(tapGesture)
Technically recognizer.view is an optional type (UIView!) and could be nil, but it seems unlikely that your textTapped() would be called it that wasn't set.  Likewise, the layoutManager is of type NSLayoutManager!.  To be on the safe side though, the Swift way to do this is:
guard let textView = recognizer.view as? UITextView, let layoutManager = textView.layoutManager else {
    return
}
// code using textView and layoutManager goes here
In fact, if you had written it this way, you wouldn't have crashed because the conditional cast of the UIView to UITextView would not have succeeded.
To make this all work then, add attributes to your attributed string that you will extract in your textTapped routine:
var beginning = NSMutableAttributedString(string: "To the north you see a ")
var attrs = [NSFontAttributeName: UIFont.systemFontOfSize(19.0), "idnum": "1", "desc": "old building"]
var condemned = NSMutableAttributedString(string: "condemned building", attributes: attrs)
beginning.appendAttributedString(condemned)
attrs = [NSFontAttributeName: UIFont.systemFontOfSize(19.0), "idnum": "2", "desc": "lake"]
var lake = NSMutableAttributedString(string: " on a small lake", attributes: attrs)
beginning.appendAttributedString(lake)
myTextView.attributedText = beginning
Here's the full textTapped:
@objc func textTapped(recognizer: UITapGestureRecognizer) {
    guard let textView = recognizer.view as? UITextView, let layoutManager = textView.layoutManager else {
        return
    }
    var location: CGPoint = recognizer.locationInView(textView)
    location.x -= textView.textContainerInset.left
    location.y -= textView.textContainerInset.top
    /* 
    Here is what the Documentation looks like :
    Returns the index of the character falling under the given point,    
    expressed in the given container's coordinate system.  
    If no character is under the point, the nearest character is returned, 
    where nearest is defined according to the requirements of selection by touch or mouse.  
    This is not simply equivalent to taking the result of the corresponding 
    glyph index method and converting it to a character index, because in some 
    cases a single glyph represents more than one selectable character, for example an fi ligature glyph.
    In that case, there will be an insertion point within the glyph, 
    and this method will return one character or the other, depending on whether the specified 
    point lies to the left or the right of that insertion point.  
    In general, this method will return only character indexes for which there 
    is an insertion point (see next method).  The partial fraction is a fraction of the distance 
    from the insertion point logically before the given character to the next one, 
    which may be either to the right or to the left depending on directionality.
    */
    var charIndex = layoutManager.characterIndexForPoint(location, inTextContainer: textView.textContainer, fractionOfDistanceBetweenInsertionPoints: nil)
    guard charIndex < textView.textStorage.length else {
        return
    }
    var range = NSRange(location: 0, length: 0)
    if let idval = textView.attributedText?.attribute("idnum", atIndex: charIndex, effectiveRange: &range) as? NSString {
        print("id value: \(idval)")
        print("charIndex: \(charIndex)")
        print("range.location = \(range.location)")
        print("range.length = \(range.length)")
        let tappedPhrase = (textView.attributedText.string as NSString).substringWithRange(range)
        print("tapped phrase: \(tappedPhrase)")
        var mutableText = textView.attributedText.mutableCopy() as NSMutableAttributedString
        mutableText.addAttributes([NSForegroundColorAttributeName: UIColor.redColor()], range: range)
        textView.attributedText = mutableText
    }
    if let desc = textView.attributedText?.attribute("desc", atIndex: charIndex, effectiveRange: &range) as? NSString {
        print("desc: \(desc)")
    }
}