I have problem in seeing my triangle in a black window. The window though just closes as it opens, and does not allow me to see what's going on inside it. I have seen somewhere on the net that i has something to do with the minor-versioning, of which I have no clue how to check on my VGA card.
Here is my full code:
#define GLEW_STATIC
#include <stdio.h>
#include <GL\glew.h>
#include <GL\GLU.h>
#include <GL\glut.h>
#include <glm.hpp>
#include <GL\gl.h>
#include <GLFW\glfw3.h>
using namespace glm;
using namespace std;
int main()
{
    glfwWindowHint(GLFW_SAMPLES, 4); // anti aliasing
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); // openGL major version to be 3
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); // minor set to 3, which makes the version 3.3
    glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // for MAC OS only
    glfwWindowHint(GLFW_OPENGL_COMPAT_PROFILE, GLFW_OPENGL_CORE_PROFILE); //avoid using old openGL
    GLFWwindow* window;
    window = glfwCreateWindow(1024, 768, "First Window in OpenGL", NULL, NULL);
    if (window == NULL)
    {
        fprintf(stderr, "Failed to open GLFW window. If you have an Intel GPU, they are not 3.3 compatible. Try the 2.1 version of the tutorials.\n");
        glfwTerminate();
        return -1;
    }
    glfwMakeContextCurrent(window);
    GLuint VertexArrayID;
    glGenVertexArrays(1, &VertexArrayID);
    glBindVertexArray(VertexArrayID);
    static const GLfloat g_vertex_buffer_data[] = {
        -1.0f, -1.0f, 0.0f,
        1.0f, -1.0f, 0.0,
        0.0f, 1.0f, 0.0f
    };
    // identifying our vertex buffer
    GLuint vertexbuffer;
    glGenBuffers(1, &vertexbuffer);
    // The following commands will talk about our 'vertexbuffer' buffer
    glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer);
    // Give our vertices to OpenGL.
    glBufferData(GL_ARRAY_BUFFER, sizeof(g_vertex_buffer_data), g_vertex_buffer_data, GL_STATIC_DRAW);
    glewExperimental = true; // Needed in core profile 
    if (glewInit() != GLEW_OK)
    {
        fprintf(stderr, "Failed to initialize GLEW\n");
        return -1;
    }
    glfwSetInputMode(window, GLFW_STICKY_KEYS, GL_TRUE);
    do{
        // 1rst attribute buffer : vertices
        glEnableVertexAttribArray(0);
        glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer);
        glVertexAttribPointer(
            0,                  // attribute 0. No particular reason for 0, but must match the layout in the shader.
            3,                  // size
            GL_FLOAT,           // type
            GL_FALSE,           // normalized?
            0,                  // stride
            (void*)0            // array buffer offset
            );
        glDrawArrays(GL_TRIANGLES, 0, 3); // Starting from vertex 0; 3 vertices total -> 1 triangle
        glDisableVertexAttribArray(0);
        glfwSwapBuffers(window);
        glfwPollEvents();
    }
    while (glfwGetKey(window, GLFW_KEY_ESCAPE) != GLFW_PRESS &&
    glfwWindowShouldClose(window) == 0);
    return 0;
}
Can anyone please help me on keeping the window open and just close it with ESC key as it is expected from the code?