I find that the std::mutex implementation in Visual Studio 2013 is too slow. It uses a heavy weight mutex to assure that synchronization can be achieved even between processes which is all fine and dandy; Unless you're not talking to other processes and could really use that extra speed that CRITICAL_SECTION with it's spin-lock offers on Win32.
I tried to implement a fast_recursive_mutex that adheres to the C++11 mutex concept and that fulfills all obligations according to spec. In all senses, it's a drop-in replacement for std::mutex as long as you're not synchronizing between processes.
It works great with std::lock_guard and std::unique_lock. However I encounter problems when trying to use it with std::condition_variable because std::condition_variable::wait(std::unique_lock<std::mutex>&) doesn't admit my fast_recursive_mutex due to the hard coded use of std::mutex.
So my questions are:
- Why does
wait()not admit another mutex type thanstd::mutex? - Is there something I can do about it? (Short of re-implementing condition_variable).