I have been working on a javafx program using FXML. I am trying to dynamically create a TilePane from information pulled in from one scene, and I can't seem to get the TilePane to show up. I've tried just about everything I can think of, and I am stumped. I am posting the relevant code below. Thank you for your help!
EDIT: I've simplified the code below for easier reading. If this isn't enough, I'll make an MCVE.
Main Controller
@FXML   private ScrollPane gridScroll;
        private TilePane tPane;
//Method to build each cell for the tilepane
private StackPane buildCell(Stitch stitch){
    StackPane pane = new StackPane();
    pane.setPrefSize(5, 5); 
    // add labels to stackpane
    Label stitchLabel = new Label(stitch.getStitchType().toString()); 
    Label strandLabel = new Label(stitch.getNumStrands().toString()); 
    //create rectangle to color stackpane
    Rectangle rect = new Rectangle (5, 5); //set rectangle to same size as stackpane
    rect.setFill(stitch.getDisplayColor()); //Color the rectangle
    rect.setStroke(Color.BLACK);    //border the rectangle in black
    pane.getChildren().addAll(stitchLabel, strandLabel, rect); 
    return pane;
}
protected void createTiles(Stitch[][] stitchArray, int width, int height){
    tPane = new TilePane(); //Create a new tilepane
    gridScroll.setContent(tPane); //add tilepane to existing scrollpane
    tPane.setPrefColumns(width); //set prefcolumns to the array width
    //add cells to tilepane
    for (int i=0; i<width; i++){
        for (int j=0; j<height; j++){
            StackPane cell = buildCell(stitchArray[i][j]);
            tPane.getChildren().add(cell);
        }
    }
}
Code from the secondary controller that calls the tilepane to be created
  @FXML void finish(){
    //create data to populate tilepane with
    Stitch[][] stitchArray = floss.ImageConversion.createStitchArray(posterizedImage); 
    int width = (int) currentPicWidth; //cast double to int
    int height = (int) currentPicHeight; //cast double to int
    //get the main Controller
    FXMLLoader loader = new FXMLLoader(getClass().getResource("InStitchesFXML.fxml"));
    try {
        loader.load();
    } catch (IOException e) {e.printStackTrace();} 
    InStitchesController isCtrl = loader.getController();
    //create the tiles
    isCtrl.createTiles(stitchArray, width, height);
    //close the stage
    importStage.close();
}
I hope this helps clarify things.
