Ok, here's a simple example of what I mean:
public class Blob extends MovieClip {
    public var gfx:BlobClip; //BlobClip is a MovieClip class in my assets library
    public var bCount:uint;
    //...
So gfx is the graphical representation of my Blob object.
I set up the mouse event to make the gfx clip clickable:
blob.gfx.addEventListener(MouseEvent.CLICK, blobClick); //blob is an instance of Blob
In the blobClick function I can of course access the gfx clip of blob using e.target.
function blobClick(e:MouseEvent) {
    trace("Target:"+e.target);
}
But I wish instead to refer to the blob object itself so that I may access the bCount property. How do I do this? :(
I figured I might have to use e.target.root or e.target.parent but these relate to display.
Any assistance in this matter would be greatly appreciated.
 
    