I have this sort of meshes (each is the child of above)
Scene
-scene.add(SpaceMesh)
-SpaceMesh.add(ShipMesh)
SpaceMesh is moving in scene.
ShipMesh is not moving.
if i request ShipMesh.position.x it returns 0 (logically)
How can i get coordinates of my ShipMesh in SpaceMesh?
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Example:
SpaceMesh.position.x = 100
ShipMesh.position.x = 0
Logical result will have to be ShipMesh.PositionInSpaceMesh.x = -100