let me start by saying I know this is a funky way to program, but my teacher is requiring us to go about it this way.
also: I CANT use std::string, classes, constructors for this project. I am required to use this archaic method of c-style strings with dynamic memory allocation occuring outside the struct.. i know its not the best way to go about this, but theres nothign i can go. :(
Im stuck with the structs, I cant figure out whats wrong..
I have a struct
#include <iostream>
#include <fstream>
#include <ctime>
#include <stdlib.h>
#include <string>
using namespace std;
//global constant(s)
const int maxCards = 52;
//Structs
struct card
{
    char *suit;
    char *rank;
    int cvalue;
    char location;
};
//Function List
void readPlayers(player *peoplePointer);
void shuffleCards(card *unshuffled, card* shuffled);
//program
int main()
{
    //create pointer and set initial value
    card * deckPointer = new card[52];
    card *deckHome = &deckPointer[0];
    for(int i=0;i<maxCards;i++)
    {
        (*deckPointer).suit=new char[8];
        (*deckPointer).rank = new char[7];
        deckPointer++;
    }
    deckPointer = deckHome;
    cardInit(deckPointer);
    readDeck(deckPointer);
    //sets default values for the card arrays
    for(int i=0;i<52;i++)
    {
        strcopy((*deckPointer).suit,"suit");
        strcopy((*deckPointer).rank,"rank");
        (*deckPointer).cvalue = 0;
        deckPointer++;
    }
    deckPointer = deckHome;
    return 0;
}
//Functions
void cardInit(card *deckPointer)
{
    card * deckHome = NULL;
    deckHome = &deckPointer[0];
    //set up card file to be read in
    ifstream fin;
    char *finName = new char[13];
    //get file name from user
    cout << "Enter file name...(cardFile.txt)" << endl;;
    cin >> *finName;
    //open the file
    fin.open(finName);
    //check if cardFile.txt opens correctly
    if(!fin.good())
    {
        cout << "Error with card file" << endl;
    }
    else
    {
        deckPointer = deckHome;
        while(fin.good())
        {
            for(int i=0;i<50;i++)
            {
                fin >> (*deckPointer).suit;
                fin >> (*deckPointer).rank;
                fin >> (*deckPointer).cvalue;
                deckPointer++;
            }
        }
    }
    delete [] finName;
}
    //Its a pretty simple program..and my dynamic memory works for 
    //the file name, but I cant figure out why it doesnt work for structs?
 
     
    