I wrote a code that creates a window and draws a shape into it:
#include<glew.h>
#include<iostream>
#include<GL\freeglut.h>
#include<Windows.h>
#include<stdlib.h>
#include<math.h>
#pragma once
void Render_All()
{
    glClear(GL_COLOR_BUFFER_BIT);
    glBegin(GL_POLYGON);
    glColor3f(1, 0, 0); glVertex2f(0.5, 0.5);
    glColor3f(1, 0, 0); glVertex2f(0.5, -0.5);
    glColor3f(1, 0, 0); glVertex2f(-0.5, -0.5);
    glColor3f(1, 0, 0); glVertex2f(-0.5, 0.5);
    glEnd();
    glFlush();
}
int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
    glutInitWindowSize(300, 300);
    glutCreateWindow("Square");
    //glutFullScreen();
    glutDisplayFunc(Render_All);
    GLenum Error = glewInit();
    if(GLEW_OK != Error)
    {
        fprintf(stderr, "GLEW Error");
        return EXIT_FAILURE;
    }
    glutMainLoop();
    return 0;
}
The code compiles fine. The output comes out as expected. The only problem is, I get this message in the console window:
fghInitialize: CreateDC failed, Screen size info may be incorrect. This is quite likely caused by a bad '-display' parameter.
Sniffing around the internet, I found out this is called from the freeglut_init.c file. Apart from that, I couldn't find any way of solving it. How do I solve this?
P.S. : This was done in Visual Studio 10. I did the same program in another PC (laptop) under the same conditions, and this message did not occur. So, it is likely a hardware problem. Still, it does not explain how to solve it, though.
 
     
    