There's this weird behavior which I don't know if it is supposed to be happening or it's a winjs bug.
I'm using the WinJS.UI.Pages.render to render the content of a page under a specific element.
The problem I'm facing is that no matter if I handle the failing of the render function, the 'error' keeps propagating and it gets "catched" by the onerror function.
Here's a quick view of my code:
function goFunction() {
WinJS.UI.Pages.render('otherpage.html', root).then(null, failedNavigating);
}
function noGoFunction() {
WinJS.UI.Pages.render('missingpage.html', root).then(null, failedNavigating);
}
function failedNavigating() {
console.log('failed to navigate');
}
WinJS.Application.onerror = function (args) {
debugger;
};
The otherpage.html page exists so the rendering gets executed and everything is fine. But the missingpage.html does not exists. In that case the failedNavigating function executes, so far so good, but then the WinJS.Application.onerror handler gets 'called'.
Is that how that is supposed to work? What am I missing?
Here's a full project with a repro in case anybody wants to take a look at it.