I have been trying to implement Win32's MessageBox using GTK. The app uses SDL/OpenGL, so this isn't a GTK app.
I handle the initialization (gtk_init) sort of stuff inside the MessageBox function as follows:
int MessageBox(HWND hwnd, const char* text, const char* caption, UINT type)
{
    GtkWidget *window = NULL;
    GtkWidget *dialog = NULL;
    gtk_init(>kArgc, >kArgv);
    window = gtk_window_new(GTK_WINDOW_TOPLEVEL);
    g_signal_connect(G_OBJECT(window), "delete_event", G_CALLBACK(delete_event), NULL);
    g_signal_connect(G_OBJECT(window), "destroy", G_CALLBACK(destroy), NULL);
    // gcallback calls gtk_main_quit()
    gtk_init_add((GtkFunction)gcallback, NULL);
    if (type & MB_YESNO) {
        dialog = gtk_message_dialog_new(GTK_WINDOW(window), GTK_DIALOG_DESTROY_WITH_PARENT, GTK_MESSAGE_QUESTION, GTK_BUTTONS_YES_NO, text);
    } else {
        dialog = gtk_message_dialog_new(GTK_WINDOW(window), GTK_DIALOG_DESTROY_WITH_PARENT, GTK_MESSAGE_INFO, GTK_BUTTONS_OK, text);
    }
    gtk_window_set_title(GTK_WINDOW(dialog), caption);
    gint result = gtk_dialog_run(GTK_DIALOG(dialog));
    gtk_main();
    gtk_widget_destroy(dialog);
    if (type & MB_YESNO) {
        switch (result) {
        default:
        case GTK_RESPONSE_DELETE_EVENT:
        case GTK_RESPONSE_NO:
            return IDNO;
            break;
        case GTK_RESPONSE_YES:
            return IDYES;
            break;
        }
    }
    return IDOK;
} 
Now, I am by no means an experienced GTK programmer, and I realize that I'm probably doing something horribly wrong.
However, my problem is that the last dialog popped up with this function staying around until the process exits. Any ideas?
 
     
     
    