So i made this container allocator memory_pools class based on boost pool :
memory_pools.hpp
#ifndef MEMORY_POOL_HPP
# define MEMORY_POOLS_HPP
// boost
# include <boost/pool/pool.hpp>
# include <boost/unordered_map.hpp>
template<typename ElementType>
class   memory_pools
{
public:
  template <typename>
  friend class memory_pools;
private:
  using pool = boost::pool<>;
public:
  using value_type = ElementType;
  using pointer = value_type*;
  using const_pointer = const value_type*;
  using reference = value_type&;
  using const_reference = const value_type&;
  using size_type = pool::size_type;
  using difference_type = pool::difference_type;
public:
  template<typename OtherElementType>
  struct rebind
  {
    using other = memory_pools<OtherElementType>;
  };
public:
  memory_pools();
  template<typename SourceElement>
  memory_pools(const memory_pools<SourceElement>&);
public:
  pointer   allocate(const size_type n);
  void  deallocate(const pointer ptr, const size_type n);
  template<typename... Args>
  void  construct(pointer, Args...);
  void  destroy(pointer);
public:
  bool  operator==(const memory_pools&);
  bool  operator!=(const memory_pools&);
private:
  using pools_map = boost::unordered_map<std::size_t, std::shared_ptr<pool>>;
private:
  std::shared_ptr<pools_map>      pools_map_;
  std::shared_ptr<pool>           pool_;
};
# include <memory_pools.ipp>
#endif
memory_pools.ipp
#ifndef MEMORY_POOLS_IPP
# define MEMORY_POOLS_IPP
template<typename ElementType>
memory_pools<ElementType>::memory_pools()
  :
  pools_map_(std::make_shared<pools_map>
             (pools_map
             {
               std::make_pair
                 (sizeof(ElementType),
                  make_shared<pool>(sizeof(ElementType)))
             })),
  pool_(pools_map_->at(sizeof(ElementType)))
{
}
template<typename ElementType>
template<typename SourceElement>
memory_pools<ElementType>::memory_pools
(const memory_pools<SourceElement>& rebinded_from)
  :
  pools_map_(rebinded_from.pools_map_),
  pool_(pools_map_->insert
        (std::make_pair(sizeof(ElementType),
                        make_shared<pool>(sizeof(ElementType)))).first->second)
  {
  }
template<typename ElementType>
typename memory_pools<ElementType>::pointer memory_pools<ElementType>::allocate
(const size_type n)
{
  pointer ret = static_cast<pointer>(pool_->ordered_malloc(n));
  if ((!ret) && n)
    throw std::bad_alloc();
  return (ret);
}
template<typename ElementType>
void        memory_pools<ElementType>::deallocate
(const pointer ptr, const size_type n)
{
  pool_->ordered_free(ptr, n);
}
template<typename ElementType>
template<typename... Args>
void        memory_pools<ElementType>::construct(pointer ptr, Args... args)
{
  new (ptr) ElementType(std::forward<Args>(args)...);
}
template<typename ElementType>
void        memory_pools<ElementType>::destroy(pointer ptr)
{
  ptr->~ElementType();
}
template<typename ElementType>
bool        memory_pools<ElementType>::operator==(const memory_pools& rhs)
{
  return (pools_map_ == rhs.pools_map_);
}
template<typename ElementType>
bool        memory_pools<ElementType>::operator!=(const memory_pools& rhs)
{
  return (pools_map_ != rhs.pools_map_);
}
#endif
Then when i test it using:
#include <memory_pools.hpp>
int     main(void)
{
  using pools_type = memory_pools<std::pair<const int, int>>;
  pools_type    pools;
  boost::unordered_map<int, int, boost::hash<int>, std::equal_to<int>, pools_type>      map;
  //boost::unordered_map<int, int, boost::hash<int>, std::equal_to<int>>      map;
  for (unsigned int i = 0; i < 20000; ++i)
    {
      map[i] = i + 1;
    }
  return (0);
}
With clang3.5 on macOSX 10.10, i got:
$ time ./a.out
real    0m1.873s
user    0m1.850s
sys     0m0.009s
Whereas when i launch:
#include <memory_pools.hpp>
int     main(void)
{
  using pools_type = memory_pools<std::pair<const int, int>>;
  pools_type    pools;
  //boost::unordered_map<int, int, boost::hash<int>, std::equal_to<int>, pools_type>      map;
  boost::unordered_map<int, int, boost::hash<int>, std::equal_to<int>>      map;
  for (unsigned int i = 0; i < 20000; ++i)
    {
      map[i] = i + 1;
    }
  return (0);
}
I have:
$ time ./a.out
real    0m0.019s
user    0m0.016s
sys     0m0.002s
Question
Is memory allocation using boost pool supposed to be that slow or is my test invalid for some reason ?
EDIT
After Carmeron's comment, i added the -O3 and -DNDEBUG flags, now i have:
$time ./a.out
real    0m0.438s
user    0m0.431s
sys     0m0.003s
for the memory_pools version, and:
$ time ./a.out
real    0m0.008s
user    0m0.006s
sys     0m0.002s
for the standard allocator version.
Question
The question still holds, is it normal it is slower ?
 
     
    