I have some working Game of Life code. It saves each population as a bitmap. Here's what the output looks like (cropped):

When cleaning the code, I found that if I commented out or otherwise remove line 60:
cout << "Survivor: " << x << ", " << y << "\n";
It completely messes up the program, and instead of producing a glider like it should, it produces this:

I have poked around, trying to find out what might cause this, but I have been thus far unsuccessful. This is my current code:
//Bitmap Library from http://partow.net/programming/bitmap/
#include "bitmap_image.hpp"
#include <iostream>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
using namespace std;
#define WIDTH 160
#define HEIGHT 128
bool population[WIDTH][HEIGHT];
bool survivors[WIDTH][HEIGHT];
int check_survivors();
int check_neighbors(int x, int y);
int write_population(char* file);
int main() {
    int i, populations;
    cout << "Enter number of populations: ";
    cin >> populations;
    //Glider
    survivors[28][100] = true;
    survivors[29][100] = true;
    survivors[29][101] = true;
    survivors[30][101] = true;
    survivors[28][102] = true;
    //Initial image generation
    write_population("population0.bmp");
    //populations
    for (i = 0; i < populations; i++) {
        char filename[17] = "population";
        char ii[3];
        sprintf(ii, "%d", i+1);
        strcat(filename, ii);
        strcat(filename, ".bmp");
        check_survivors();
        write_population(filename);
    }
    return 0;
}
int check_survivors() {
    //set x and y variables
    int x, y;
    for (x = 0; x < WIDTH; x++) {
        for (y = 0; y < HEIGHT; y++) {
            if (check_neighbors(x, y)) {
                survivors[x][y] = true;
                cout << "Survivor: " << x << ", " << y << "\n";
            } else {
                survivors[x][y] = false;
            }
        }
    }
    return 0;
}
int check_neighbors(int x, int y) {
    int neighbors = 0, survives;
    //I really need to rewrite this mess
    //Neighbors above
    if (population[x-1][y-1] == true && x != 0 && y != 0) {
        neighbors++;
    }
    if (population[x][y-1] == true && y != 0) {
        neighbors++;
    }
    if (population[x+1][y-1] == true && x != WIDTH-1 && y != 0) {
        neighbors++;
    }
    //Neighbors next to
    if (population[x-1][y] == true && x != 0 ) {
        neighbors++;
    }
    if (population[x+1][y] == true && x != WIDTH-1) {
        neighbors++;
    }
    //Neighbors below
    if (population[x-1][y+1] == true && x != 0  && y != HEIGHT-1) {
        neighbors++;
    }
    if (population[x][y+1] == true && y != HEIGHT-1) {
        neighbors++;
    }
    if (population[x+1][y+1] == true && x != WIDTH-1 && y != HEIGHT-1) {
        neighbors++;
    }
    //Determining life or death
    if (neighbors < 2 || neighbors > 3) {
        //Neighbors less than 2 or more than 3 is dead cell
        survives = 0; 
    } else if (neighbors == 3 && population[x][y] == false) {
        //Exactly 3 neighbors re-animates a cell
        survives = 1;
    } else if (population[x][y] == true) {
        //2 or 3 neighbors is survivor
        survives = 1;
    }
    return survives;
}
int write_population(char* file) {
    //Create Image
    bitmap_image image(WIDTH, HEIGHT);
    //Set background to white
    image_drawer draw(image);
    image.set_all_channels(255,255,255);
    //set x and y variables
    int x, y;
    //For every array point, check to see if it survives,
    //and transfer survivors to population
    for (x = 0; x < WIDTH; x++) {
        for (y = 0; y < HEIGHT; y++) {
            if (survivors[x][y] == true) {
                draw.pen_width(1);
                draw.pen_color(0,0,0);
                draw.plot_pixel(x, y);
            }
            population[x][y] = survivors[x][y];
        }
    }
    //Save image
    image.save_image(file);
    //return
    return 1;
}
 
     
    