I am working on a Space Invaders game and I got the invader anmation set up and working. Now I only nee to create the array holding the invaders and Update/Draw it. So I got an exception on the following code:
--Game1.cs--
Variables:
botInvaders[,] InvadersArray = new botInvaders[botInvaders.BotInvaderRows, botInvaders.BotInvaderCollumns];
Update():
for (int y = 0; y < botInvaders.BotInvaderRows; ++y)
{
    for (int x = 0; x < botInvaders.BotInvaderCollumns; ++x)
    {
        InvadersArray[x, y].Update(gameTime);
    }
}
Draw():
                for (int y = 0; y < botInvaders.BotInvaderRows; ++y)
                {
                    for (int x = 0; x < botInvaders.BotInvaderCollumns; ++x)
                    {
                        InvadersArray[x, y] = new botInvaders(botInvaders.BotInvaderTex);
                        InvadersArray[x, y].Draw(spriteBatch);
                    }
                }
--botInvaders.cs--
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Storage;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
namespace SpaceInvaders
{
    class botInvaders
    {
        Texture2D Texture;
        public botInvaders(Texture2D texture)
        {
            Texture = texture;   
        }
        public static Texture2D BotInvaderTex;
        Rectangle BotInvaderHitBox;
        public static Vector2 BotInvaderPos = new Vector2(0, 28), BotInvaderOrigin;
        public static int BotInvaderCurrentFrame = 1, BotInvaderFrameWidth = 52, BotInvaderFrameHeight = 88, BotInvaderRows = 10, BotInvaderCollumns = 5;
        float Timer = 0f, Interval = 100f;
        public void Initialize()
        {
        }
        public void LoadContent(ContentManager Content)
        {
            BotInvaderTex = Content.Load<Texture2D>(".\\gameGraphics\\gameSprites\\botInvaders\\normalInvaders\\invaderShip1");
        }
        public void Update(GameTime gameTime)
        {
            BotInvaderHitBox = new Rectangle(BotInvaderCurrentFrame * BotInvaderFrameWidth, 0, BotInvaderFrameWidth, BotInvaderFrameHeight);
            BotInvaderOrigin = new Vector2(BotInvaderHitBox.X / 2, BotInvaderHitBox.Y / 2);
            Timer += (float)gameTime.ElapsedGameTime.Milliseconds;
            if (Timer > Interval)
            {
                BotInvaderCurrentFrame++;
                Timer = 0f;
            }
            if (BotInvaderCurrentFrame == 2)
            {
                BotInvaderCurrentFrame = 0;
            }
            BotInvaderHitBox = new Rectangle(BotInvaderCurrentFrame * BotInvaderFrameWidth, 0, BotInvaderFrameWidth, BotInvaderFrameHeight);
            BotInvaderOrigin = new Vector2(BotInvaderHitBox.Width / 2, BotInvaderHitBox.Height / 2);
        }
        public void Draw(SpriteBatch spriteBatch)
        {
            spriteBatch.Draw(BotInvaderTex, BotInvaderPos, BotInvaderHitBox, Color.White, 0f, Vector2.Zero, 1.0f, SpriteEffects.None, 0);      
        }
    }
}
So what could be the source of the exception?
