Yesterday I started writing a code for server-client TCP/IP for chating.
It's code for server:
#include <iostream>
#include <winsock2.h>
#pragma comment(lib, "Ws2_32.lib")
int main() {
    WSAData wsa;
    WORD Version = MAKEWORD(2, 1);
    WSAStartup(Version, &wsa);
    SOCKET Listen = socket(AF_INET, SOCK_STREAM, 0);
    SOCKET Connect = socket(AF_INET, SOCK_STREAM, 0);
    SOCKADDR_IN Server;
    Server.sin_addr.s_addr = inet_addr("127.0.0.1");
    Server.sin_family = AF_INET;
    Server.sin_port = htons(100);
    bind(Listen, (SOCKADDR*)&Server, sizeof(Server));
    listen(Listen, 1);
    int size = sizeof(Server);
    char buffer[512];
    char *fn = "";
    int iResult;
    std::cout <<"Listening...";
    if(Connect = accept(Listen, (SOCKADDR*)&Server, &size)) {
        std::cout << "\nConnecting was reached :)";
    }
do {
       char *fn;
iResult = recv(Connect, buffer, sizeof(buffer), 0);
if (iResult > 0) {
buffer[iResult] = '\0';
fn = buffer;
        std::cout << fn;
} else if (iResult == 0){
            printf("Connection closing...\n");
        iResult = 0;
}
    } while (iResult > 0);
    WSACleanup();
    std::cin.get();
    return 0;
}
And it's for client:
#include <iostream>
#include <winsock2.h>
#include <string>
#pragma comment(lib, "Ws2_32.lib")
int main() {
    WSAData wsa;
    WORD Version = MAKEWORD(2, 1);
    WSAStartup(Version, &wsa);
    int iResult;
    std::string text;
char buffer[512];
    SOCKADDR_IN Client;
    Client.sin_addr.s_addr = inet_addr("127.0.0.1");
    Client.sin_family = AF_INET;
    Client.sin_port = htons(100);
    SOCKET Connect = socket(AF_INET, SOCK_STREAM, 0);
    std::cout << "Wcisnij enter aby polaczyc";
    std::cin.get();
    if(connect(Connect, (SOCKADDR*)&Client, sizeof(Client))) {
        std::cout << "Nawiazano polaczeniee";
    }
    do {
    std::cout << "Waxer: ";
        std::cin >> text;
        text.insert( 0, "Waxer: " );
strcpy_s(buffer, text.c_str());
// Send an initial buffer
    iResult = send(Connect, buffer, strlen(buffer), 0);
    if (iResult == SOCKET_ERROR) {
        printf("send failed with error: %d\n", WSAGetLastError());
        closesocket(Connect);
        WSACleanup();
        return 1;
    }
    } while(text != "ban");
    std::cout<< "Polaczenie wyslane!";
    std::cin.get();
    return 0;
}
My question is? What should I change in this code for multiple clients. I mean how to connect new clients?
 
     
    