label.position = CGPointMake(self.size.width*0.125, self.size.height-CGFloat(0.15)*self.size.height*_activeEnemiesArray.count)
I get an error pointing to self.size.width that says
'CGFloat' is not convertible to 'Double'.
This makes sense, since a CGFloat value and a Double value cannot be multiplied, but then when I convert the 0.125 to CGFloat:
label.position = CGPointMake(self.size.width*CGFloat(0.125), self.size.height-0.15*self.size.height*_activeEnemiesArray.count)
I get an error pointing to self.size.width that says
'CGFloat' is not convertible to 'UInt8'
This does not make any sense. Has anyone else been experiencing this and what could be the cause?