Let us make this a full example:
struct Bar { int x; };
struct Foo {
const Bar bar;
Foo( int x ):bar(x) {}
void replaceBar(Bar bar2) {
*(const_cast<Bar *>&bar) = bar2; // Undefined behavior?
}
};
now, let us break the world.
int main() {
Foo f(3);
Bar b = {2};
f.replaceBar(b);
std::cout << f.bar.x << "\n";
}
the above can and probably should output 3, because a const object Bar was created with x=3. The compiler can, and should, assume that the const object will be unchanged throughout its lifetime.
Let's break the world more:
struct Bar {
int* x;
Bar(int * p):x(p) {}
~Bar(){ if (x) delete x; }
Bar(Bar&& o):x(o.x){o.x=nullptr;}
Bar& operator=(Bar&& o){
if (x) delete x;
x = o.x;
o.x = nullptr;
}
Bar(Bar const&)=delete;
Bar& operator=(Bar const&)=delete;
};
struct Foo {
const Bar bar;
Foo( int* x ):bar(x) {}
void replaceBar(Bar bar2) {
*(const_cast<Bar *>&bar) = bar2; // Undefined behavior?
}
};
now the same game can result in the compiler deleting something twice.
int main() {
int* p1 = new int(3);
Foo f( p1 );
Bar b( new int(2) );
f.replaceBar(std::move(b));
}
and the compiler will delete p1 once within replaceBar, and should delete it also at the end of main. It can do this, because you guaranteed that f.bar.x would remain unchanged (const) until the end of its scope, then you violated that promise in replaceBar.
Now, this is just things the compiler has reason to do: the compiler can literally do anything once you have modified an object that was declared const, as you have invoked undefined behavior. Nasal demons, time travel -- anything is up for grabs.
Compilers use the fact that some behavior is undefined (aka, not allowed) to optimize.