I'm making a game in C++. I have a player and enemy class that inherit my mob class. I would like my constructor in the enemy class to have a different constructor than my mob class, but it doesn't seem to work.
Mob.h
#pragma once
#include <SFML/Graphics.hpp>
class Mob
{
public:
     Mob();
    ~Mob();
    void update();
    void render();
protected:
    static sf::Sprite mSprite;
    static float mSpeed;
};
Mob.cpp
#include <SFML/Graphics.hpp>
#include "Enemy.h"
#include "Player.h"
Mob::Mob()
{
}
Mob::~Mob() {
}
Enemy.h
#pragma once
#include <SFML/Graphics.hpp>
#include "Mob.h"
class Enemy : public Mob
{
public:
    Enemy(sf::Sprite sprite);
    ~Enemy();
    void update(float delta, Player player);
    void render(sf::RenderWindow& window);
};
Enemy.cpp
#include <SFML/Graphics.hpp>
#include "Enemy.h"
#include "Player.h"
Enemy::Enemy(sf::Sprite sprite)
{
    mSprite = sprite;
    mSpeed = 150.0f;
}
Enemy::~Enemy() {
}
void Enemy::update(float delta, Player player) {
}
void Enemy::render(sf::RenderWindow& window) {
    window.draw(mSprite);
}
Player.h
#pragma once
#include <SFML/Graphics.hpp>
#include "Mob.h"
class Player : public Mob
{
public:
    Player(sf::Sprite sprite);
    ~Player();
    void update(float delta);
    void render(sf::RenderWindow& window);
};
Player.cpp
#include <SFML/Graphics.hpp>
#include "Player.h"
Player::Player(sf::Sprite sprite)
{
    mSprite = sprite;
    mSpeed = 150.0f;
}
Player::~Player() {
}
void Player::update(float delta) {
    if (sf::Keyboard::isKeyPressed(sf::Keyboard::W))
    {
        mSprite.move(0, -mSpeed * delta);
    }
    if (sf::Keyboard::isKeyPressed(sf::Keyboard::A))
    {
        mSprite.move(-mSpeed * delta, 0);
    }
    if (sf::Keyboard::isKeyPressed(sf::Keyboard::S))
    {
        mSprite.move(0, mSpeed * delta);
    }
    if (sf::Keyboard::isKeyPressed(sf::Keyboard::D))
    {
        mSprite.move(mSpeed * delta, 0);
    }
}
void Player::render(sf::RenderWindow& window) {
    window.draw(mSprite);
}
Forgot to add my errors:
Error   3   error C2511: 'void Enemy::update(float,Player)' : overloaded member function not found in 'Enemy'   c:\dev\c++\sven\sven\enemy.cpp  16  1   Sven
Error   1   error C2061: syntax error : identifier 'Player' c:\dev\c++\sven\sven\enemy.h    12  1   Sven
Error   2   error C2061: syntax error : identifier 'Player' c:\dev\c++\sven\sven\enemy.h    12  1   Sven
 
     
     
    