I have purposefully remove the deallocation of structures and would like to learn how valgrind calculates the memory leak.
#include <stdio.h>
#include <assert.h>
#include <stdlib.h>
#include <string.h>
struct Person{
    char *name;
    int age;
    int height;
    int weight;
};
struct Person *Person_create(char *name, int age, int height, int weight){
    struct Person *who = malloc(sizeof(struct Person));
    assert(who != NULL);
    who->name = strdup(name);
    who->age = age;
    who->height = height;
    who->weight = weight;
    return who;
}
void Person_destroy(struct Person *who){
    assert(who != NULL);
    free(who->name);
    free(who);
}
void Person_print(struct Person *who){
    printf("Name: %s\n", who->name);
    printf("\tAge: %d\n", who->age);
    printf("\tHeight: %d\n", who->height);
    printf("\tWeight: %d\n", who->weight);
}
int main(int argc, char *argv[]){
    //make two people structures
    struct Person *joe = Person_create("Joe Alex", 32, 64, 140);
    struct Person *frank = Person_create("Frank Blank", 20, 72, 180);
    //print them out and where they are in memory
    printf("Joe is at memory location %p\n", joe);
    Person_print(joe);
    printf("Frank is at memory location %p\n", frank);
    Person_print(frank);
    //make everyone age 20 years and print them again
    joe->age += 20;
    joe->height -= 2;
    joe->weight += 40;
    Person_print(joe);
    frank->age += 20;
    frank->weight += 20;
    Person_print(frank);
//  Person_destroy(joe);
//  Person_destroy(frank);
    return 0;
}
Valgrind output:
==7687== HEAP SUMMARY:
==7687==     in use at exit: 69 bytes in 4 blocks
==7687==   total heap usage: 4 allocs, 0 frees, 69 bytes allocated
==7687== 
==7687== 33 (24 direct, 9 indirect) bytes in 1 blocks are definitely lost in loss record 3 of 4
==7687==    at 0x4C2AB80: malloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==7687==    by 0x40067B: Person_create (ex16.c:14)
==7687==    by 0x4007B9: main (ex16.c:40)
==7687== 
==7687== 36 (24 direct, 12 indirect) bytes in 1 blocks are definitely lost in loss record 4 of 4
==7687==    at 0x4C2AB80: malloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==7687==    by 0x40067B: Person_create (ex16.c:14)
==7687==    by 0x4007D6: main (ex16.c:41)
==7687== 
==7687== LEAK SUMMARY:
==7687==    definitely lost: 48 bytes in 2 blocks
==7687==    indirectly lost: 21 bytes in 2 blocks
==7687==      possibly lost: 0 bytes in 0 blocks
==7687==    still reachable: 0 bytes in 0 blocks
==7687==         suppressed: 0 bytes in 0 blocks
==7687== 
==7687== For counts of detected and suppressed errors, rerun with: -v
==7687== ERROR SUMMARY: 2 errors from 2 contexts (suppressed: 0 from 0)
If I dont free two struct I create, the leak should be 4*4*2 = 32 bytes. Why is the total number of bytes leak 48?
Platform info from uname -a: Linux mymachine 3.13.0-43-generic #72-Ubuntu SMP Mon Dec 8 19:35:06 UTC 2014 x86_64 x86_64 x86_64 GNU/Linux
 
     
     
    