I have main like this :
#include <SFML/Graphics.hpp>
#include <iostream>
#include "okno.h"
using namespace sf;
int main()
{
    // Create the main window
    RenderWindow app(VideoMode::getDesktopMode(), "Okno" ,Style::Fullscreen);
    app.setKeyRepeatEnabled(false);
    okno aplikacja(app);
    // Start the game loop
    while (app.isOpen())
    {
        // Process events
        Event event;
        event.type=Event::JoystickButtonPressed;
      event.mouseButton.button = Mouse::Right;
        while (app.pollEvent(event))
        {
            // Close window : exit
            if (event.type == Event::Closed)
                app.close();
            if( event.type == Event::KeyPressed && event.key.code == Keyboard::Escape )
                app.close();
        }
        aplikacja.click_przyciski(event);
     aplikacja.obsluga_przyciskow();
      event.type=Event::JoystickButtonPressed;
      event.mouseButton.button = Mouse::Right;
     aplikacja.rysuj();
     aplikacja.menu=true;
       event.type=Event::JoystickButtonPressed;
      event.mouseButton.button = Mouse::Right;
            //sleep(seconds(5));
        // Update the window
        //app.display();
    }
    return EXIT_SUCCESS;
}
And class okno.cpp like this :
#include "okno.h"
#include <iostream>
using namespace std;
int wyswietlanie =0;
okno::okno(RenderWindow &app): window(app)
{
    textures[0].loadFromFile("grafika/tlo.png");
    textures[1].loadFromFile("grafika/logo.png");
    textures[2].loadFromFile("grafika/siatka.png");
    textures[3].loadFromFile("grafika/button_start.png");
    textures[4].loadFromFile("grafika/button_informacje.png");
    textures[5].loadFromFile("grafika/button_wyjscie.png");
    textures[6].loadFromFile("grafika/button_cofnij.png");
    czcionka.loadFromFile("czcionki/czcionka_1.ttf");
    for (int j=0;j<i;j++)
        sprites[j].setTexture(textures[j]);
        float x,y;
        x=window.getView().getSize().x;
        y=window.getView().getSize().y;
        tekst.setString("Projekt wykonal : \n    Wojciech Sorota.");
        tekst.setCharacterSize(30);
        tekst.setPosition(x/10,y/10);
        tekst.setColor(sf::Color::Red);
        tekst.setFont(czcionka);
        sprites[0].setScale(x/sprites[0].getTextureRect().width,y/sprites[0].getTextureRect().height);
        sprites[1].setPosition(x/2 - sprites[1].getTextureRect().width/2,y/2 - sprites[1].getTextureRect().height/2);
        sprites[3].setPosition(x/10,y/10);
        sprites[2].setScale(x/2/sprites[2].getTextureRect().width,y/2/sprites[2].getTextureRect().height);
        sprites[2].setPosition(x/8,y/4);
        sprites[4].setPosition( x/10+ sprites[3].getPosition().x + x/ 15,y/10 );
        sprites[5].setPosition(  x/10 +sprites[4].getPosition().x +x/15,y/10);
        sprites[6].setPosition(x/10 + tekst.getPosition().x + tekst.getGlobalBounds().width,y/10);
        menu=true;
}
okno::~okno()
{}
void okno::rysuj()
{
      this->rysuj_intro();
      this->rysuj_menu();
}
void okno::start_gra()
{
}
void okno::click_przyciski(Event &event)
{
    if(event.type == Event::MouseButtonReleased && event.mouseButton.button == Mouse::Left)
{
        if(click_sprite(sprites[3]))
            start_gra();
        else if(click_sprite(sprites[5]))
                    window.close();
                  else if( click_sprite(sprites[4]))
        wyswietl_info(event);
}
}
void okno::wyswietl_info(Event &event)
{
{
    while(1)
        {
    if(sf::Mouse::isButtonPressed(sf::Mouse::Left) && click_sprite(sprites[6]))
    {
          event.type=Event::JoystickButtonPressed;
          event.mouseButton.button = Mouse::Right;
    return;
    }
     window.clear();
         window.draw(sprites[0]);
         window.draw(sprites[2]);
         window.draw(sprites[6]);
         window.draw(tekst);
         obsluga_przyciskow();
         window.display();
}
}}
bool okno::click_sprite(Sprite a)
{
    // transform the mouse position from window coordinates to world coordinates
    sf::Vector2f mouse = window.mapPixelToCoords(sf::Mouse::getPosition(window));
    // retrieve the bounding box of the sprite
    sf::FloatRect bounds = a.getGlobalBounds();
    // hit test
    if (bounds.contains(mouse))
    {
        return true;
    }
    return false;
}
void okno::obluga_cofnij()
{
}
void okno::obsluga_przyciskow()
{
if(mysz_nad_sprite(sprites[3]))
        sprites[3].setColor(sf::Color(100,100,100));
            else
                 sprites[3].setColor(sf::Color(255,255,255));
if(mysz_nad_sprite(sprites[4]))
        sprites[4].setColor(sf::Color(100,100,100));
            else
                 sprites[4].setColor(sf::Color(255,255,255));
if(mysz_nad_sprite(sprites[5]))
        sprites[5].setColor(sf::Color(100,100,100));
            else
                 sprites[5].setColor(sf::Color(255,255,255));
if(mysz_nad_sprite(sprites[6]))
        sprites[6].setColor(sf::Color(100,100,100));
            else
                 sprites[6].setColor(sf::Color(255,255,255));
}
bool okno::mysz_nad_sprite(Sprite a)
{
    sf::Vector2f mouse = window.mapPixelToCoords(sf::Mouse::getPosition(window));
    if (a.getGlobalBounds().contains(mouse))
        return true;
    return false;
}
void okno::rysuj_intro()
{
        if (wyswietlanie == 0)
            {
                for ( int n=0;n<=254;n++)
                {
                    window.clear();
                    sprites[0].setColor(sf::Color(255, 255, 255, n));
                    sprites[1].setColor(sf::Color(255,255,255,n));
                    sleep(milliseconds(n/15));
                    window.draw(sprites[0]);
                    window.draw(sprites[1]);
                    window.display();
                }
                for (int  n=254;n>=0;n--)
                {
                    window.clear();
                    sprites[1].setColor(sf::Color(255, 255, 255, n));
                    sleep(milliseconds(n/15));
                    window.draw(sprites[0]);
                    window.draw(sprites[1]);
                    window.display();
                }
                wyswietlanie++;
            }
}
  void okno::rysuj_menu()
  {
       window.clear();
       if (wyswietlanie==1)
           for ( int n=0;n<=254;n++)
               {
                    window.clear();
                    sprites[2].setColor(sf::Color(255,255,255,n));
                    window.draw(sprites[0]);
                    window.draw(sprites[2]);
                    window.draw(sprites[3]);
                    window.draw(sprites[4]);
                    window.draw(sprites[5]);
                    window.display();
                    if (n==254)
                    wyswietlanie++;
                    window.clear();
                }
         window.draw(sprites[0]);
         window.draw(sprites[2]);
         window.draw(sprites[3]);
         window.draw(sprites[4]);
         window.draw(sprites[5]);
         window.display();
}
My question is why after i click on sprites[6] then i go back to loop [ pollEvent ] and then pollEvent return last event , but last event is mouseclick soo then it run script on mouseclick how to protect my function for this ?
 
     
    