I am a beginner to IOS programming (and programming in general) and I simply don't understand why my code does not shift everything on my screen when the keyboard appears on the screen, as I intend it to. Can someone please help me understand what I am missing here?
ViewController.h
     @interface ViewController : UIViewController <UITextFieldDelegate> { 
} 
@property (strong, nonatomic) IBOutlet UITextField *firstRoommateTextField;
@property (strong, nonatomic) IBOutlet UITextField *secondRoommateTextField;
@property (strong, nonatomic) IBOutlet UILabel *calculatedValueLabel;
- (IBAction)calculateButton:(UIButton *)sender;
- (IBAction)textFieldDismiss2:(id)sender;
- (IBAction)textFieldDismiss1:(id)sender;
@end
ViewController.m
#import "ViewController.h"
@interface ViewController ()
@end
@implementation ViewController
@synthesize firstRoommateTextField = _firstRoommateTextField;
@synthesize secondRoommateTextField = _secondRoommateTextField;
- (void)viewDidLoad
{
    [super viewDidLoad];
}
- (void)didReceiveMemoryWarning
{
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}
- (void) animateTextField: (UITextField*) textField up: (BOOL) up
{
    const int movementDistance = 210; // tweak as needed
    const float movementDuration = 0.3f; // tweak as needed
    int movement = (up ? -movementDistance : movementDistance);
    [UIView beginAnimations: @"anim" context: nil];
    [UIView setAnimationBeginsFromCurrentState: YES];
    [UIView setAnimationDuration: movementDuration];
    self.view.frame = CGRectOffset(self.view.frame, 0, movement);
    [UIView commitAnimations];
}
- (void)textFieldDidBeginEditing:(UITextField *)textField
{
    [self animateTextField: textField up: YES];
}
- (void)textFieldDidEndEditing:(UITextField *)textField
{
    [self animateTextField: textField up: NO];
}
- (BOOL)textFieldShouldReturn:(UITextField *)textField
{
    [textField resignFirstResponder];
    return YES;
}
 
     
    