this might have been asked, but doing a brief search, I couldn't find an answer.
I am creating a function to handling user events, and I don't know how to pass a parameter into the function, without ruining the event handler.
Here is my code:
function keydown(e) {
e = e || window.event;
if (e.keyCode == '38' || e.keycode == '40' || e.keyCode == '37' || e.keyCode == '39')
    e.preventDefault();
switch(e.keyCode){
    case 38: //Up
        console.log('UP');
        break;
    case 40: //Down
        console.log('DOWN');
        break;
    case 37: // Left
        console.log('LEFT');
        break;
    case 39: //Right
        console.log('RIGHT');
        break;
}}
I would like something like this:
    function keydown(e, myParam) {
        console.log(myParam); // Console logging the second parameter
        e = e || window.event;
        if (e.keyCode == '38' || e.keycode == '40' || e.keyCode == '37' || e.keyCode == '39')
            e.preventDefault();
        switch(e.keyCode){
            case 38: //Up
                console.log('UP');
                break;
            case 40: //Down
                console.log('DOWN');
                break;
            case 37: // Left
                console.log('LEFT');
                break;
            case 39: //Right
                console.log('RIGHT');
                break;
        }
    }
Anybody got any suggestions?
