Currently, i have a delay function as follows:
//Delay function from http://stackoverflow.com/questions/24034544/dispatch-after-gcd-in-swift/24318861#24318861
func delay(delay:Double, closure:()->()) {
    dispatch_after(
        dispatch_time(
            DISPATCH_TIME_NOW,
            Int64(delay * Double(NSEC_PER_SEC))
        ),
        dispatch_get_main_queue(), closure)
}
This code works for what i need, but as soon as the delay gets greater than 13 or so seconds, it seems to glitch out and stop delaying. Does anyone know a solution to this, or even while this is happening?
Here is the code in my use:
var delayTime = Double(1)
    for number in self.gameOrder{
        if number == 0{
            delay(delayTime++){self.greenButton.highlighted = true}
            self.delay(delayTime++){
                self.greenButton.highlighted = false
            }
        }
        else if number == 1{
            delay(delayTime++){self.redButton.highlighted = true}
             self.delay(delayTime++){
                self.redButton.highlighted = false
            }
        }
        else if number == 2{
            delay(delayTime++){self.yellowButton.highlighted = true}
             self.delay(delayTime++){
                self.yellowButton.highlighted = false
            }
        }
        else if number == 3{
            delay(delayTime++){self.blueButton.highlighted = true}
             self.delay(delayTime++){
                self.blueButton.highlighted = false
            }
        }
        println(delayTime)
    }
}
}
Once delayTime gets to 13, the delay starts to play up.
Thanks!
 
     
    