def StartScreen():
    import pygame
    pygame.init()
    white = 230,230,230
    blue = 0,0,200
    water = 0,255,255
    red = 255,0,0
    WaterLevel = 400
    Depth = 150
    Move = True
    Location = 825
    TextTop = 350
    rise = True
    TextSink = False
    score = 0
    CLOCK = pygame.time.Clock()
    FPS = 60
    gameDisplay = pygame.display.set_mode((272,552))
    pygame.display.set_caption('Boat Game')
    BoatFloat = pygame.image.load("BoatFloatCut.png").convert_alpha()
    BoatFloat = pygame.transform.scale(BoatFloat, (220,50))
    boat = pygame.image.load("BoatLogoCut.png").convert_alpha()
    boat = pygame.transform.scale(boat, (140,100))
    stop = False
    while not stop:
###### Screen Setup ##############################################
        gameDisplay.fill(white)
###### Rising Water ##############################################
        pygame.draw.rect(gameDisplay,water,(0,WaterLevel,272,Depth))
###### Button ####################################################
        pygame.draw.rect(gameDisplay,water,(55,Location-10,160,120),2)
###### Score #####################################################
        ScoreFont = pygame.font.SysFont("monospace", 25)
        ScoreText = ScoreFont.render(str(score), 5, (red))
        gameDisplay.blit(ScoreText, (20, 30))
###### Text ######################################################
        gameDisplay.blit(BoatFloat, (35,TextTop))
###### Movement ##################################################
        if rise:
            TextTop -= 5
        WaterLevel -= 5
        Depth += 5
        if TextTop == 0:
            rise = False
        if rise == False:
            TextSink = True
        if TextSink == True:
            TextTop += 2            
###### Float Down ################################################
        gameDisplay.blit(boat,(60,Location))
        if Move: 
            Location -= 5
        if Location == 275:
            Move = False
###### Start Check 3##############################################
        for event in pygame.event.get():
            if event.type == pygame.MOUSEBUTTONDOWN:
                is_inside = pygame.Rect(55,Location-10,160,120).collidepoint(pygame.mouse.get_pos())
                if is_inside == 1:
                    MainGame()
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()
        CLOCK.tick(FPS)
        pygame.display.update()
def MainGame():
    import pygame
    import random
    import time
    pygame.init()
    blue = 0,255,255
    red = 255,0,0
    white = 255,255,255
    Location = 136
    Level = 382
    gate = 100
    gate2 = 100
    space1 = -30
    space1 = -30
    space2 = space1 - 200
    space2 = space1 -200
    WaterLevel = 402
    score = 0
    space1speed = 1
    space2speed = 1
    Left_Rect = pygame.Rect(0,402,185,150)
    Right_Rect = pygame.Rect(137,402,185,150)
    CLOCK = pygame.time.Clock()
    FPS = 80
    gate = random.randrange(20,222)
    gate2 = random.randrange(20,222)
    gameDisplay = pygame.display.set_mode((272,552))
    pygame.display.set_caption('Boat Game')
    boat = pygame.image.load("FinalBoat.png").convert_alpha()
    boat = pygame.transform.scale(boat, (40,25))
    stop = False
    sink = False
    gameOver = False
    is_Left = False
    is_Right = False
    while not stop:
####### Background ###############################################
        gameDisplay.fill(white)
###### Score #####################################################
        ScoreFont = pygame.font.SysFont("monospace", 25)
        ScoreText = ScoreFont.render(str(score), 5, (blue))
        gameDisplay.blit(ScoreText, (20, 30))
        score += 1
####### Barriers One  ############################################
        pygame.draw.line(gameDisplay,white,(gate,space1),(gate + 60,space1),2)
        pygame.draw.rect(gameDisplay,red,(0,space1,gate,25))
        pygame.draw.rect(gameDisplay,red,(gate + 60,space1,272 - gate + 60,25))
        space1 += space1speed
        if space1 == 402:
            space1 = -30
            gate = random.randrange(20,222)
###### Barriers two ##############################################
        pygame.draw.line(gameDisplay,white,(gate2,space2),(gate2 + 60,space2),2)
        pygame.draw.rect(gameDisplay,red,(0,space2,gate2,25))
        pygame.draw.rect(gameDisplay,red,(gate2 + 60,space2,272 - gate2 + 60,25))
        space2 += space2speed
        if space2 == 402:
            space2 = space1 - 200
            gate2 = random.randrange(20,222)
####### Controles ################################################
        pygame.draw.rect(gameDisplay, red, Left_Rect)
        pygame.draw.rect(gameDisplay, red, Right_Rect)
####### Boat #####################################################
        gameDisplay.blit(boat, (Location, Level))
        ####### Barrier 1 Effects ################################
        if space1 == Level - 25 and gate >= Location:
            sink = True
        if space1 == Level - 25 and gate + 50 <= Location + 25:
            sink = True
        if sink == True:
            Level += 1
        if Level == 402:
            stop = True
        ####### Barrier 2 Effects ################################
        if space2 == Level - 25 and gate2 >= Location:
            sink = True
        if space2 == Level - 25 and gate2 + 50 <= Location + 25:
            sink = True
        if sink == True:
            Level += 1
        if Level == 402:
            stop = True
####### Water #####################################################
        pygame.draw.rect(gameDisplay,blue,(0,WaterLevel,272,150))
####### Movement ##################################################
        for event in pygame.event.get():
            if event.type == pygame.MOUSEBUTTONDOWN:
                is_Left = Left_Rect.collidepoint(pygame.mouse.get_pos())
                is_Right = Right_Rect.collidepoint(pygame.mouse.get_pos())
            if event.type == pygame.MOUSEBUTTONUP:
                is_Left = False
                is_Right = False
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()
        if is_Left:
            Location -= 5
        elif is_Right:
            Location += 5
        CLOCK.tick(FPS)
        pygame.display.update()
StartScreen()
'score' is the variable I want to cross over. score + 1 occures 80 times per second while MainGame() is running. I would like to blit score to StartScreen(), after the game has already been played. Basically I would like to see the players score on the opening screen.
 
     
     
     
    