I used below cocos2d code and worked:
CCSprite *sprite1 = [[CCSprite alloc] init];
sprite1.position = ccp(SW*0.1f, SH*0.82f);
sprite1.normalMapSpriteFrame = normalMap;
sprite1.effect = glass;
sprite1.colorRGBA = [CCColor colorWithRed:0.0f green:0.0f blue:0.0f alpha:0.0f];
Now tried to port it to Swift, but getting error for colorRGBA last line. Help me to get right code.
    var sprite1 = CCSprite.node() as CCSprite
    sprite1.position = ccp(SW*0.1, SH*0.82);
    sprite1.normalMapSpriteFrame = normalMap;
    sprite1.effect = glass;
    sprite1.colorRGBA =  ______ ?
 
     
     
     
    