Hi i am new to c++ and have begun looking into Classes.
i have this code below for a Simple maze game.
    #include <iostream>
using namespace std;
void print(char maze[10][9])
{
for(int i = 0; i < 10; i++)
{
    for(int j = 0; j < 9; j++)
    {
        cout << maze[i][j];
    }
    cout << endl;
}
}
int main()
{
char maze[][9] = { { '+', '-', '-', '-', '-', '-', '-', '-', '+' },
                   { '|', ' ', ' ', ' ', '|', ' ', ' ', ' ', '|' },
                   { '|', ' ', '|', ' ', ' ', ' ', '|', ' ', '|' },
                   { '|', ' ', '+', '-', '-', '-', '+', ' ', '|' },
                   { '|', '#', '|', ' ', ' ', ' ', ' ', ' ', '|' },
                   { '|', '-', '+', ' ', '+', ' ', '+', '-', '|' },
                   { '|', ' ', ' ', ' ', '|', ' ', '|', ' ', '|' },
                   { '|', ' ', '|', ' ', '+', '-', '+', ' ', '|' },
                   { '|', '*', '|', ' ', ' ', ' ', ' ', ' ', '|' },
                   { '+', '-', '-', '-', '-', '-', '-', '-', '+' } };
int row = 8;
int col = 1;
bool gameOver = false;
while(!gameOver)
{
    print(maze);
    char move = ' ';
    cout << "Move: ";
    while(move != 'w' && move != 's' && move != 'a' && move != 'd' &&    move != 'q')
    {
        cin >> move;
    }
    if (move == 'w')
    {
        if (maze[row - 1][col] == ' ')
        {
            maze[row][col] = ' ';
            row--;
            maze[row][col] = '*';
        }
        else if (maze[row - 1][col] == '#')
        {
            gameOver = true;
        }
    }
    else if (move == 's')
    {
        if (maze[row + 1][col] == ' ')
        {
            maze[row][col] = ' ';
            row++;
            maze[row][col] = '*';
        }
        else if (maze[row + 1][col] == '#')
        {
            gameOver = true;
        }
    }
    else if (move == 'a')
    {
        if (maze[row][col - 1] == ' ')
        {
            maze[row][col] = ' ';
            col--;
            maze[row][col] = '*';
        }
        else if (maze[row][col - 1] == '#')
        {
            gameOver = true;
        }
    }
    else if (move == 'd')
    {
        if (maze[row][col + 1] == ' ')
        {
            maze[row][col] = ' ';
            col++;
            maze[row][col] = '*';
        }
        else if (maze[row][col + 1] == '#')
        {
            gameOver = true;
        }
    }
    else if (move == 'q')
    {
        gameOver = true;
    }
    else
    {
        cout << "Invalid Input" << endl;
    }
    }
    return 0;
    }
Instead of having all of this code in Main function Id like to put it as a class. Here is what i tried.
New mazefam.cpp file
#include <iostream>
#include "maze.h"
using namespace std;
void print(char maze[10][9])
{
for(int i = 0; i < 10; i++)
{
    for(int j = 0; j < 9; j++)
    {
        cout << maze[i][j];
    }
    cout << endl;
}
}
int main()
{
maze mazenow;
mazenow.mazegame();
cout << "Hi world" << endl;
}
And the header file i created, maze.h
 #include <iostream>
using namespace std;
class maze
{
public:
int mazegame(){
char maze[][9] = { { '+', '-', '-', '-', '-', '-', '-', '-', '+' },
                   { '|', ' ', ' ', ' ', '|', ' ', ' ', ' ', '|' },
                   { '|', ' ', '|', ' ', ' ', ' ', '|', ' ', '|' },
                   { '|', ' ', '+', '-', '-', '-', '+', ' ', '|' },
                   { '|', '#', '|', ' ', ' ', ' ', ' ', ' ', '|' },
                   { '|', '-', '+', ' ', '+', ' ', '+', '-', '|' },
                   { '|', ' ', ' ', ' ', '|', ' ', '|', ' ', '|' },
                   { '|', ' ', '|', ' ', '+', '-', '+', ' ', '|' },
                   { '|', '*', '|', ' ', ' ', ' ', ' ', ' ', '|' },
                   { '+', '-', '-', '-', '-', '-', '-', '-', '+' } };
int row = 8;
int col = 1;
bool gameOver = false;
while(!gameOver)
{
    print(maze);
    char move = ' ';
    cout << "Move: ";
    while(move != 'w' && move != 's' && move != 'a' && move != 'd' && move != 'q')
    {
        cin >> move;
    }
    if (move == 'w')
    {
        if (maze[row - 1][col] == ' ')
        {
            maze[row][col] = ' ';
            row--;
            maze[row][col] = '*';
        }
        else if (maze[row - 1][col] == '#')
        {
            gameOver = true;
        }
    }
    else if (move == 's')
    {
        if (maze[row + 1][col] == ' ')
        {
            maze[row][col] = ' ';
            row++;
            maze[row][col] = '*';
        }
        else if (maze[row + 1][col] == '#')
        {
            gameOver = true;
        }
    }
    else if (move == 'a')
    {
        if (maze[row][col - 1] == ' ')
        {
            maze[row][col] = ' ';
            col--;
            maze[row][col] = '*';
        }
        else if (maze[row][col - 1] == '#')
        {
            gameOver = true;
        }
    }
    else if (move == 'd')
    {
        if (maze[row][col + 1] == ' ')
        {
            maze[row][col] = ' ';
            col++;
            maze[row][col] = '*';
        }
        else if (maze[row][col + 1] == '#')
        {
            gameOver = true;
        }
    }
    else if (move == 'q')
    {
        gameOver = true;
    }
    else
    {
        cout << "Invalid Input" << endl;
    }
   }
    return 0;
}
}
And the Errors i get,
missing ; before using
and
'print' identifier not found
A noob question but help fixing this would be great :D I dont even know if what im trying to do makes sense, apologies if it doesnt
edit: restructured, i think its more correct now
 
     
    