I made a Game of Life to try out PyGame, but it stops rendering the bottom and right edges.
Not sure where to look even really I can't find anything in the webs.
Complete code posted so you can see what I mean.
import pygame
import random
pygame.init()
HEIGHT = 850 # Window Size
WIDTH = 850
l = 200 # cells per row
s = []
for i in range(l):
    s.append([])
    for j in range(l):
        if i % 2 == 0:
            s[i].append(1)
        else:
            s[i].append(0)
for i in range((l*l)/2):
    i = random.randrange(l)
    j = random.randrange(l)
    s[i][j] = not s[i][j]
SEED = s
BLACK    = (   0,   0,   0)
WHITE    = ( 255, 255, 255)
BLUE     = (   0,   0, 255)
GREEN    = (   0, 255,   0)
RED      = ( 255,   0,   0)
size = (WIDTH, HEIGHT)
screen = pygame.display.set_mode(size)
pygame.display.set_caption("Conway's Game of Liff")
'''
CLASSES
'''
class Cell():
    def __init__(self, x, y, alive):
        self.x = x
        self.y = y
        self.w = WIDTH / len(SEED[0])
        self.h = HEIGHT / len(SEED)
        self.alive = alive
    def draw(self):
        x = self.x
        y = self.y
        h = self.h
        w = self.w
        pygame.draw.rect(screen, WHITE, pygame.Rect(x, y, h, w))
'''
Field Class - 2-d array of cells, updates each cell according to Evolve()
'''
class Field():
    def __init__(self, blank):
        temp = Cell(0, 0, False)
        w = temp.w
        h = temp.h
        del temp
        #sets all cells to false
        self.cells = [[Cell(i*w, j*h, False) for i in range(len(SEED))] for j in range(len(SEED[0]))]
        if not blank:
            for i in range(l):
                for j in range(l):
                    if SEED[i][j] == 1:
                        self.cells[i][j].alive = True
    def Evolve(self, i, j, temp):
        living = 0
        lim = l-1
        if i < lim:
            if self.cells[i+1][j].alive:
                living += 1
        if i < lim and j < lim:
            if self.cells[i+1][j+1].alive:
                living += 1
        if i > 0:
            if self.cells[i-1][j].alive:
                living += 1
        if j < lim:
            if self.cells[i][j+1].alive:
                living += 1
        if j > 0:
            if self.cells[i][j-1].alive:
                living += 1
        if i < lim and j > 0:
            if self.cells[i+1][j-1].alive:
                living += 1
        if i > 0 and j < lim:
            if self.cells[i-1][j+1].alive:
                living += 1
        if i > 0 and j > 0:
            if self.cells[i-1][j-1].alive:
                living += 1
        if self.cells[i][j].alive and (living < 2 or living > 3):
            temp.cells[i][j].alive = False
        elif (not self.cells[i][j].alive) and (living == 3):
            temp.cells[i][j].alive = True
        else:
            temp.cells[i][j].alive = self.cells[i][j].alive
    def drawLines(self):
        temp = Cell(0, 0, False)
        w = temp.w
        h = temp.h
        del temp
        for i in range(l):
            pygame.draw.line(screen, BLACK, (0, i*h), (WIDTH, i*h))
            pygame.draw.line(screen, BLACK, (i*w, 0), (i*w, HEIGHT))
    def update(self):
        temp_field = Field(True)
        imax = l
        jmax = l
        # populate buffer field
        for i in range(imax):
            for j in range(jmax):
                self.Evolve(i, j, temp_field)
        # copy buffer
        self.cells = temp_field.cells
        del temp_field
        for i in range(imax):
            for j in range(jmax):
                if self.cells[i][j].alive:
                    self.cells[i][j].draw()
        self.drawLines()
'''
MAIN STUFF
'''
#Loop until the user clicks the close button.
done = False
clock = pygame.time.Clock()
f = Field(False)
while not done:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            done = True
    screen.fill(BLUE) # wipe buffer
    f.update()
    pygame.display.flip() # flip buffer to screen
    clock.tick(5)
pygame.quit()
It's strange, regardless of the value of l (line 7) the edges don't draw cells or lines. Is this a problem with my code or with python?
I've never done Game of Life before, so any input on the mechanics are welcome too.
EDIT/SOLUTION: All the rounding was throwing everything off.
size = ((WIDTH/l) * l, (HEIGHT/l) * l)
screen = pygame.display.set_mode(size)