I have a view that has a UIImage and a DrawView as subviews. The draw view responds to touches and creates a UIBezierPath for drawing on the image. When the user accepts their change I need to merge the underlying UIImage and any UIBezierPath's created into a single UIImage.
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CWitty
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Make that UIBazierPath a public property of your DrawView, and keep updating it when user is drawing from within DrawView. When user hits the Accept button, use following code to simply Create a UIImageContext and draw both, the sourceImage and bezierPath over the context. Finally take whatever is drawn on the context in a resultImage.
UIBezierPath *path = drawView.Path // Your Bezier Path in DrawView
UIImage *sourceImage = sourceImageView.image; // Your Source Image from ImageView.
UIImage *resultImage = nil;
UIGraphicsBeginImageContext(sourceImage.size);
[sourceImage drawInRect:(CGRect){CGPointZero, sourceImage.size}];
[path stroke]; //Fill or Stroke path as you need.
[path fill];
resultImage = UIGraphicsGetImageFromCurrentImageContext(); //taking the merged result from context, in a new Image. This is your required image.
UIGraphicsEndImageContext();
//Use resultImage as you want.
Sabir Ali
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Could you please add more details about your answer? – abarisone Apr 12 '15 at 15:17
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I used this in combination with http://stackoverflow.com/a/14119250/531479 and it was what I needed. – CWitty Apr 13 '15 at 14:33