I want to make a box to move as a sinusoidal graph. At the point where i am now i simply can't represent the box into the canvas. At the beginning I was able to, but after working out the trigonometry part the box disappeared and a get no error...
<!DOCTYPE html>
<html>
 <head>
 </head>
 <body>
    <canvas id="canvas" width="600" height="300" style="background-color:red"></canvas>
    <script type="text/javascript">
        var canvas = document.querySelector("canvas");//isoute me document.getElementsByTagName() 
        var ctx = canvas.getContext("2d");
        var can_width = canvas.width;
        var can_height = canvas.height;
        var x,y;
        function PVector(x_,y_){
            var y = [];
            var x = [0, Math.PI/6, Math.PI/4, Math.PI/3, Math.PI/2, 2/3*Math.PI, 3/4*Math.PI, 
                        5/6*Math.PI, Math.PI, 7/6*Math.PI, 5/4*Math.PI, 4/3*Math.PI, 3/2*Math.PI,
                        5/3*Math.PI, 7/4*Math.PI, 11/6*Math.PI, 2*Math.PI];
            for (var i=0, len=x["length"]; i<len; i++){
                var A;
                A = Math.sin(x[i]);
                y.push(A);
            }console.log(y);console.log(x);
                return{
                    x:x,
                    y:y
                };
        }
        var Point = {
            location : {x:0, y: can_height/2},//initial location
            velocity : new PVector(x,y),
            display : ctx.fillRect(can_width/2,can_height/2 , 25, 25),//initial position of the box
            step : function(){ 
                    this.location.x += this.velocity.x;
                    this.location.y += this.velocity.y;
                },
            display : function(){
                        ctx.fillRect(this.location.x, this.location.y, 25, 25);
                    }   
        };              
        function update(){
            Point["step"]();
            ctx.clearRect(0,0, can_width, can_height);
            Point["display"]();
            window.setTimeout(update, 1000/30);
        }               
        function init(){
            update();
        }
        init();             
    </script>
</body>
 
     
     
    