struct bar {
const int* x;
};
bar make_bar(const int& x){
return {&x};
}
std::map<int,bar> data;
shuffle(data);
knowing that bar will never modify x (or cause it to be modified) in its lifetime requires understanding every use of bar in the program, or, say, making x a pointer to const.
Even with perfect whole program optimization (which cannot exist: turing machines are not perfectly understandable), dynamic linking means you cannot know at compile time how data will be used. const is a promise, and breaking that promise (in certain contexts) can be UB. The compiler can use that UB to optimize in ways that ignores the promise being broken.
inline is not obsolete: it means the same thing it ever did, that linker collisions of this symbol are to be ignored, and it mildly suggests injecting the code into the calling scope.
const simplifies certain optimizations (which may make them possible), and enforces things on the programmer (which helps the programmer), and can change what code means (const overloading).