I have a problem with the new Task () in the timer. Compiler still find error at the new Task () 
Error:(52, 28) error: cannot find symbol class Task
I do not know why this is happening.
I programming in Android Studio.
This is my code:
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.utils.Timer;
public class flashgame extends ApplicationAdapter {
    SpriteBatch batch;
    Texture logo;
    Timer ti;
    BitmapFont font;
    int sch;
    int scw;
    String sc_he;
    String sc_wi;
    int imgh;
    int imgw;
    @Override
    public void create () {
        batch = new SpriteBatch();
        sch = Gdx.graphics.getHeight();
        sc_he = sch+"";
        scw = Gdx.graphics.getWidth();
        sc_wi = scw+"";
        logo = new Texture(Gdx.files.internal("logo.png"));
        imgsize(logo);
        font = new BitmapFont();
        font.setColor(Color.RED);
    }
    @Override
    public void render () {
        Gdx.gl.glClearColor(0, 0, 0, 0);
        Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
        Timer.schedule(new Task() {
            @Override
            public void run() {
                batch.begin();
                batch.setColor(0, 0, 0, 1);
                batch.draw(logo, scw / 2 - imgw / 2, sch / 2 - imgh / 2);
                batch.end();
            }
        }, 1.0 / 60.0);
    }
    public void imgsize (Texture id) {
        imgh = id.getHeight();
        imgw = id.getWidth();
    }
}
 
     
     
    