I'm learning the fresco lib of Facebook. I see that storing bitmap on ashmem with the option is inPurgeable so great. It takes us a lot of care about memory management but decreases OutOfMemoryError on Davilk heap.
I wonder why Android 5.0 doesn't continously support BitmapFactory.Options inPurgeable.
Are there any changes in ART?
Can anyone explain the reason for me? Thanks in advance.
EDIT
According to Ed George's answer:
 Why do Facebook engineers still use inPurgeable from Android 3.0 -> 4.4?
Do they trade off Dalvik heap allocations for performance predictability?
 
     
    