I'm trying to render an SVG to canvas, using a data: URI and canvas.drawImage(). This works well, except that external images in the SVG are not included on the resulting canvas.
Example HTML (live jsFiddle example):
<canvas id="canvas" width="400" height="400"></canvas>
<div id="container">
    <svg id="mySVG" xmlns="http://www.w3.org/2000/svg" version="1.1">
      <rect width="150" height="150" fill="rgb(0, 255, 0)" stroke-width="1" stroke="rgb(0, 0, 0)"/>
      <image preserveAspectRatio="none" xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://upload.wikimedia.org/wikipedia/en/7/70/Example.png" width="80" height="80"></image>
    </svg>
</div>
Javascript:
var canvas = document.getElementById('canvas'),
    ctx = canvas.getContext('2d'),
    svg = document.getElementById('container').innerHTML,
    img = new Image();
img.onload = function () {
    ctx.drawImage(img, 0, 0);
};
img.src = 'data:image/svg+xml,' + svg;
I've tried setting a timeout before calling drawImage, hoping that it would be a synchronization issue, but it did not seem to help. Any ideas?