so I was wondering if there was a way to reference different objects on stage with he same method to save repeating lots of lines of code. This is what I have right now
function bossKilled(i:Number):Void {
  trace("Boss Killed!");
  kills ++;
  _root.bossDeath.gotoAndPlay(2);
  _root["pirate"+i+"Active"] = false;  //name of variable would be pirate1Active
  _root["pirate"+(i+1)+"Active"] = true;  //name of variable would be pirate2Active
  bossDeath._x = _root["pirate"+i+"Active"]._x;
  bossDeath._y = _root["pirate"+i+"Active"]._y; }
However, this reference does not actually affect the variables. I was wondering if this was possible, and if so, what am I doing wrong? Thanks.
 
    