I want this class to render a grid each time it is instantiated, but I am getting the error, error
CS0120: An object reference is required to access non-static member `UnityEngine.GameObject.GetComponent(System.Type)'
So I instantiate an object of Renderer called Rend and set that equal to the non-static member but I am still getting the error? Any help would be greatly appreciated as I have researched for several hours and still can't figure this out.
using UnityEngine;
using System.Collections;
public class SetGrid : MonoBehaviour {
    public int x = 1;
    public int y = 1;
    void Start()
    {
        Renderer Rend = GameObject.GetComponent<Renderer>().material.mainTextureScale = new Vector2 (x, y);
    }
}
 
     
     
     
    